First, I just wanted to say thank you to those that have taken the time to review Stranded in Space. I sincerely appreciate it.
Below are the patch notes for 1.86. Information on the release of Day 19 is at the bottom.
Stranded in Space 1.86 Patch Notes
- Paige Recap Overhaul
- Paige Battle Minigame Overhaul
- Early Days Image Reworks I've begun redoing some of the early game images to bring them up to the quality that a lot of the later-day images have. Multiple meetings for Day 1 have been redone in this patch.

Starting on Day 2, when you get to the end of a day and have your Paige recap session, it will be menu-based and, for the most part, entirely optional and skippable. For story purposes, there are sections and conversations with Paige that this doesn't apply to, but overall, this change is fairly substantial.

As I know it's most players' least favorite minigame, a few changes have been made to the Paige Battle minigame, all in the name of making it easier.
The MC's HP has increased from 8 to 12.
It takes a few seconds longer for the bubbles to travel from Paige's side to the MC's side (more time to read and choose answers.)
An Enlightenment Button has been added. Once per battle, bubbles that correlate with the day you have selected will be highlighted. This allows for instant, correct answers. Enlightenment lasts for 20 seconds. This information has been added to the "How to Play" section of the minigame.


As Stranded in Space has over 13,000 images, this process is very time-consuming. For a lot of the images that haven't been redone yet, I've still improved them in PS as a temporary fix. With this patch, hundreds of images have been touched up in this way, and I plan to full-on redo more early-day images in between each content release.
Day 19 News
The images are previews of Day 19.
I expect to release the first half of Day 19 sometime in April. This isn't a guarantee, but I'm confident.
Why only the first half of Day 19? Well, Day 19 will be the biggest in-game day yet. The first half alone is about the size of Day 17. Beyond that and working on the patch above, I'm also working out a design that allows for a bit more player choice, particularly in the early days.

I can't say how or when this will make its way to the game, but one day...

Anyway, that about covers everything. Thanks for playing the game! Day 19 is close!
Changed files in this update