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Thank you all for your feedback! Based on your input, I am rolling out a new update to address as many issues as possible.

- Guide trail now points directly to the next checkpoint instead of level's end.
- Worked on some of the areas towards the end of the octopus level (second level) to avoid frustrating scenarios where things get too ambiguous, player gets stuck, etc.
- Increased stamina a bit for climbing and gliding
- Moved a checkpoint in first level to make guide trail more obvious
- Worked on the splash level's floating rocks labyrinth. Got rid of one way to solve it which was frustrating and unintended. Added an hint.
- Added a text hint about respawning when character is idling.
- Fixed a misplaced critter in the snake level.
- Optimized torch a bit in the cave level. (for better performance on Steam deck, to be confirmed if that is good enough)
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