Engine update
One of the bigger, behind the scenes, changes we've made was to move the game over to a much more recent version of the Unity engine. This includes a jump not only in a lot of minor but also a major engine release.
The decision was made for multiple reasons like the support for the previously used version will end in a very few months and the IDE was very unstable on our development systems to a degree hindering actual development.
Improvements
- optimized internal fog of war management and overall performance (further visual and performance improvements planned)
- improved image compression/filtering quality in various areas of the game
- impact zones for particle effects added to all units so effects should most of the time happen on the actual unit's surface
- improved overall flow/speed of animations/actions, panels
- reduced the size of savegames by about 90-95%
- artifacts of fallen unit's will be added back to the inventory after the level has been completed
- added a "fast animations" option increase the overall speed of animations/transitions for a faster general gameplay
- improved input/controls
- map can now be dragged/scrolled using the middle mouse button and the arrow keys
- holding shift increases the scrolling speed
- improved camera handling, zooming in/out tries to focus around the position at the mouse cursor so it doesn't move around randomly anymore
Bug fixes
- fixed some issues with localized texts not updating during language changes
- using special abilities (or even dismissing) of enemy units isn't possible anymore
- units can't move through a storm without any impact anymore
Changed files in this update