A big patch coming up!
New additions!
- 3 new rooms with new art and gameplay- 2 new mushlings
- 2 new enemies
Balance changes
- More breathing room between enemies on first floor (Ascension 1)- Slightly lower enemy spawn-rate on higher floors
- On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)
Upgrades
- You gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushlingTowers
- Testling cooldown 4 -> 3- Magnetling hp 6 -> 7, cooldown 2 -> 3
Enemies
- Weird Merchant health 7 -> 8General changes
- Draw the damage values on the enemy that flees instead of on the player character- Added a dark border and a heart to damage values to make them more readable and visible
- Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial)
- Improve some text
- Fix weird bug that caused the boss to spawn on your new run before the boss floor
- Increase the chance of weather effects spawning
- Improve how dust looks
- Improve how rain looks
- Improve how snow looks
/ Sebastian
Changed files in this update