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Update notes via Steam Community
Hi again!

A big patch coming up!

New additions!

- 3 new rooms with new art and gameplay
- 2 new mushlings
- 2 new enemies

Balance changes

- More breathing room between enemies on first floor (Ascension 1)
- Slightly lower enemy spawn-rate on higher floors
- On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)

Upgrades

- You gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling

Towers

- Testling cooldown 4 -> 3
- Magnetling hp 6 -> 7, cooldown 2 -> 3

Enemies

- Weird Merchant health 7 -> 8

General changes

- Draw the damage values on the enemy that flees instead of on the player character
- Added a dark border and a heart to damage values to make them more readable and visible
- Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial)
- Improve some text
- Fix weird bug that caused the boss to spawn on your new run before the boss floor

- Increase the chance of weather effects spawning
- Improve how dust looks
- Improve how rain looks
- Improve how snow looks

/ Sebastian
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