Hi again!
A big patch coming up!
New additions!
- 3 new rooms with new art and gameplay
- 2 new mushlings
- 2 new enemies
Balance changes
- More breathing room between enemies on first floor (Ascension 1)
- Slightly lower enemy spawn-rate on higher floors
- On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)
Upgrades
- You gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling
Towers
- Testling cooldown 4 -> 3
- Magnetling hp 6 -> 7, cooldown 2 -> 3
Enemies
- Weird Merchant health 7 -> 8
General changes
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Draw the damage values on the enemy that flees instead of on the player character
-
Added a dark border and a heart to damage values to make them more readable and visible
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Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial)
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Improve some text
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Fix weird bug that caused the boss to spawn on your new run before the boss floor
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Increase the chance of weather effects spawning
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Improve how dust looks
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Improve how rain looks
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Improve how snow looks
/ Sebastian
Changed files in this update