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MAJOR Black Trail Playtest update for 11 March 2024

Black Trail Update v 0.9.344

Share · View all patches · Build 13691853 · Last edited 11 March 2024 – 13:09:33 UTC by Wendy

Patchnotes via Steam Community

Hello,

Here are the details of this new update:

Bounty Mode
What is it?
After finishing the main campaign, a new Bounty Hunt mode will unlock at 4 different locations. While playing in Bounty Hunt mode, each kill style and collected bounty will earn players money. Using the earned money, players will be able to unlock additional characters and buy 10+ weapons and 38 unique weapon upgrades and boosters.

Features:
• Weapon Options: Unlike the main campaign, in Bounty Hunt mode, every weapon will be available to use in the Bounty Hunt levels.
• Weapon Upgrades and Boosters: In addition to weapons' default uses, weapon upgrades can be bought to alter weapons' powers or use styles.
• Leaderboard: Separate global leaderboards will be available for each level, allowing players to compete against other players in different environments separately.
• Booster Visual Effects: Each booster has its unique effect, altering the game's visuals and providing a fresh new experience for every combination.
• Bounty Market: A purchasing system with a completely new UI is created to provide select characters and buy weapons and boosters.
• Progressive Unlocks: Only a specific set of the characters, weapons, and upgrades will be available at the start of each level. Many of the options are unlockable after players reach a certain bounty threshold which forces players to adapt themselves to various builds over time.
• Booster Combinations: Each character has different weapons and boosters to choose from. After selecting their character, players will have various options to create their desired build suiting their playstyle and maximizing the points they earn to unlock additional weapons and boosters.
• Bounty Bags: Timed and permanent Bounty Bags have been added to Bounty Hunt levels for rewarding exploration. Players can collect or shoot these bags to earn money.
• Combo Killing: New combo killing mechanics have been integrated to reward the player for consecutive kills in a specific timeframe.
• Bounty Hunt In-Game UI: In-game player UI has been revamped to indicate the different types of collected bounties and the dynamically changing combo kill status.
• Scoreboard: A detailed stats and gameplay summary and a board showing the weapons and boosters the player bought for that run have been added to the pause menu. They are also shown to the player after they die or finish the chapter.

New Interactable Items, Weapons and Features
• Combination Safe: Specific quest items have now been moved to safes. Players need to find the safe's combination code by searching the environment elements.
• Dynamites: Dynamites can now be found on some levels. Dynamites' fuses are lit automatically with a matchstick when off-hand is in close proximity. When exploded, dynamites can kill multiple enemies in a radius. Dynamites can be stored in and retrieved from the dynamite bag in the player's belt.
• Cigars: Cigars can now be found on some of the levels. Smoking these cigars will heal players over time.
• Revolver Smoke Blowing: Players can now blow the smoke of the revolver after they shoot!
• Achievements: Separate visible and hidden Steam achievements for weapons, items, and levels have been created.
• Bandits Only Mode: Added the option to turn off native enemies game-wide. When in this mode, the story remains unchanged, but all native enemies get replaced with their bandit counterparts.

VR Experience Improvements
• Grabbing enhancements for Index controllers (now using different grip sensor values for grab and release).
• Oculus menu button now pauses the game on long press. (Captures screenshot on short press)
• Distance grabber performance fixes
Throwing Mechanics Improvements
• Player Movement Mechanics Updated
• Automatic teleportation system for players stuck in weird areas when in cutscenes, calibration boxes, or purchasing boards.
• UI pointers now have guiding lines.
• Rifle automatic release optimizations.
• Rifle lever collider fixes.
• No more hand swapping while reloading.
• The throwing system now ignores untracked frames.
• Throwing mechanics changes on specific levels.
• Knife and Spear-throwing optimizations.
• For items that can be grabbed with both grip and trigger, you can only release them with the button you've grabbed with.
• Multiple weapons can be holstered in the belt.
• Added haptic feedback for touching items.
• Added haptic feedback for specific events in gameplay.
• While calibrating, player hand snaps to the belt.
• Object highlighting fixes.
• Fading system fixes.
• Additional options for ease of use.
• Strafe speed reduced.
• Disabled sprinting on stealth levels.
• Quick guide is now fixed for Oculus controllers.
• The revolver can be fanned now even if the revolver has less than six bullets inside, by bringing the free hand on top of the revolver and pressing the trigger.
• Chapter 9 weapons can now be holstered.
• Lightning power now has an indicator connecting the landing target to the player's hand.

Visual Improvements
• Dust, wind, flying leaves and papers, and burning objects effects added to the town.
• Bell Tower Added
• Implemented UI Changes & Bug Fixes (menu elements resized, sliders smoothed, loading screens revamped)
• Enhanced Visual Effects (Updated Lightning, Fire & Smoke Particles, Decals, Enemy & Weapon Dissolve)
• Cloudy and rainy atmosphere created for the native village, to suit with the story.
• Blood particle effects have been changed to feel more authentic.
• Tents in the native village have been diversified.
• Added Bird flocks to increase visual immersion.
• New smoke effects for the revolver.
• Interaction Sign system added to easily describe which objects can be picked up and/or used.
• Updated ammo indicators to support multiple weapons and boosters.
• Added a generic notification system to display completed achievements and game errors for beta testing.
• Grip animation fixes for arrow-nocking hand.
• New hand animation for fanning feature.
• Hand animation transition fixes.
• Player hand material changed while playing as White Eagle.
• Added particle effects to health bottles to indicate their status (empty/full).
• The fireball radius is now on par with the actual visual representation.
• Interior design changes for some places.
• Lighting and reflections improved in some chapters.
• Material quality increased for various objects.
• Post-processing effect improvements.
• Updated some of the cutscenes.

Sound Improvements
• New voiceovers and their respective subtitles for added features.
• Music and effects' volume levels have been adjusted to increase immersion.
• Audio geometries in the environments have been redesigned.
• Step sounds are now consistent with player speed.
• Drop sounds have been fixed.
• Lift wheel sound fixes.
• New sounds for the fanning feature.
• Holster sounds have been revised.
• Sound systems have been changed to support Non-Native mode.

Enemy Improvements
• Melee enemies now have leap attacks which makes them harder to hit and deal more damage to the player.
• Enemy AI Changes (Enemies now relocate after attacked a few times and open doors smoothly.)
• Improved Enemy Cover Attack Mechanisms.
• Enemy movement areas are optimized.
• Enemy movement glitches fixed.
• Enemy diversity improvements.
• Enemy riders now have better accuracy.
• Enemy death animations have been reworked.
• Enemy arrows now can stick to environmental objects.
• Enemy bullet speed has been changed to allow a better time-slow experience.

Cheers!
RedHorizon Team

Windows 64-bit Depot 2024781
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