Taisuke Weapon Transformation Adjustments:
Normal attacks generate 1 [Kesa Mark] upon critical hit, cooldown 3 seconds --> Normal attacks now additionally restore 2% Ultimate energy on critical hits, cooldown 2 seconds.
Each Normal attack hit increases heavy attack damage by 6%, stackable 5 times, lasting 5 seconds --> Normal attack combo reduced from 5 hits to 3 hits (retaining the last three attacks).
The final hit of the Normal attack combo changes to a quick 2-hit combo, each hit dealing 90% damage --> For each [Kesa Mark] owned, increase Normal attack damage by 12%.
Normal attack combo reduced from 5 hits to 3 hits (retaining the last three attacks), with a 40% chance to gain an additional [Kesa Mark] on the final hit --> Final hit of Normal attack deals 70% more damage, with a 40% chance to gain an extra mark on hit, cooldown 2 seconds.
Heavy attacks now require consuming 3 [Kesa Mark] to release a short-duration invincible slash, dealing 150% damage per hit (9 hits in total); the required attack count to gain [Kesa Marks] +1.
During the Ultimate buff, heavy attack attack speed increases by 20% --> During the Ultimate buff, heavy attack damage gains an additional 50% critical rate.
Using heavy attacks during the Ultimate buff returns 1 [Kesa Mark] --> During the Ultimate buff, Normal attack damage increases by 30%.
Ultimate critical damage increases by 50% --> At the end of the Ultimate, perform an additional sword swipe, creating a heavy attack sword aura around, dealing 120% attack damage every 0.33 seconds to enemies in the area.
Change: The Ultimate sword aura now generates beneath the enemy's feet, marking the hit unit. At the end of the Ultimate, trigger "Sheathing": Create a heavy attack sword aura at the marked enemy's position, lasting 1.5 seconds, dealing 160% damage every 0.5 seconds (heavy attack damage). Using heavy attacks during the Ultimate buff returns 1 mark.
Gain 1 [Kesa Mark] on evasion trigger, cooldown 2 seconds --> Gain 1 [Kesa Mark] on evasion trigger, cooldown 2 seconds.
On evasion trigger, the next attack inflicts an additional 12 points of Vulnerability damage --> When dash-triggered Extreme Evasion occurs, critical rate increases by 20%, lasting 3 seconds.
Taisuke Weapon Transformation: Instant Slash - Changed to activate the Instant Slash effect after hitting an enemy with a heavy attack three times, and the invincibility time is now throughout the animation.
Set Adjustments:
Set - In an Instant: The invincibility time gained after Instant Slash is reduced to 0.5 seconds.
Driver & Relic Adjustments:
Fusion driver [Solidified Energy]: When health is above 30%, lose 8→7% of max health per second, converted to a [Shield] equal to 12→10% of max health; shields obtained have no time limit, up to a maximum of 120→100% of max health.
For each [Heavy Attack Additional] driver effect on relics, increase heavy attack damage by 25% -> 20%.
For each [Kill Enemy] driver effect on relics, enemies with health below 50% take 12% -> 10% increased damage.
For each [Evasion] driver effect on relics, Normal attack speed and movement speed increase by 10% -> 8%.
For each [Normal attack Last Hit] driver effect on relics, increase Normal attack damage by 35% -> 25%.
Optimization Adjustments:
Reduce the size of the buff icons on Jean and Yan's heads.
Added a batch of upcoming planned drivers to the database (currently unavailable).
Optimized Yan's joystick targeting to address the issue of randomly changing targets.
Adjusted the attack warning frames for numerous enemies to match their attack animations.
Bug Fixes:
Fixed an issue where the relic [Limited Challenge Protocol] did not take effect in the praised levels.
Fixed an issue where opening the Aggregated driver when the team countdown timer was about to end would cause a freeze.
Fixed an issue with the [Digital Avatar] heavy attack damage not matching the description.
Fixed an issue where switching text when selecting a teleporter in a team would display blank text.
Fixed an issue where [Digital Avatar] did not follow the player on elevators.
Fixed an issue where the filter for cyborgs would display duplicate icons.
Fixed an issue where the lightning chain from [Digital Avatar] was not affected by enhanced energy supply drops.
Fixed an issue where the lightning chain from [Digital Avatar] was not affected by the enhanced electric shock effect.
Fixed the occasional inability to return to the lobby after disconnecting.
Attempted to fix the issue of freezing when switching rooms.
Changed files in this update