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Survive the Nights update for 8 March 2024

Experimental Update (New Zombies | Military Base | Terrain Barrier Breakthrough)

Share · View all patches · Build 13685983 · Last edited 9 March 2024 – 00:09:05 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Today we’ll be releasing the new 1.30 build on our Experimental branch. Come check out some exciting new additions along with a few needed fixes! There’s loads to talk about and we’ll save the majority of that for the upcoming default blog. Check the changelog below for a list of exactly what has gone into 1.30.

We have been busy, quite busy actually. I’m sure some of you have noticed the large land mass off the northeast corner of Black Island. When we released the last update we teased an army base and we’ve been cracking along developing our brand new POI.

How to get into experimental branch:

  • Open Steam and go to your games library.
  • Right click on STN and select "Properties"
  • Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  • Close the properties window.
  • You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.
Military Base


You’ll notice a massive new chunk of land to the northeast, along with an updated map. The military base is massive, containing both an above and below ground facility.

New Zombies

Players will find multiple military-based zombie types with varying difficulties. Along with ‘regular’ military zeds (stronger than civilian zeds) you will now also encounter more heavily armored, tank-style zombies. This expands on several possibilities when it comes to points of interest and player/team-created scenarios.


Gas mask zombie


Zombie tank

Patch Notes - Experimental Update

Zombies

  • Added new zombie variants
  • Soldiers
  • Soldier tank
  • Police officers
  • Swat
  • Inmates
  • Added functionality for zombies to have clothing items like helmets, gasmasks and bullet proof vests.
  • Zombies now drop location/type specific loot.
  • Fixed headshot reactions

Player

  • Fixed the /stuck command
  • Added system for detecting when the player is stuck. So they can be informed of the /stuck command.

Assets

  • Added over 80 new military and tunnel network assets.
  • Added new zombie variant.
  • Added zombie clothing items.

UI

  • New map design
  • New images in the loading sequence

Performance

  • Reduced Ram usage by 2-3gb’s
  • Fixed issue which caused steam to think files need to be reacquired.

Admin

  • Added toggle options to the admin window for spawning zombies by type.
  • Fixed server errors when killing command spawned AI.

Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Changed depots in pre-experimental branch

View more data in app history for build 13685983
Windows 64-bit Survive the Nights Windows Depot 541302
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