Enemies:
- Added 1 new zombie type
- Reduced zombie quantity at the start of a run
- Reduced chance of zombie fire spawning
- Zombie groups now spawn faster, but fewer can spawn at once
- Zombie police now only shoots a maximum of 3 bullets
- Zombie skeleton now has less HP but spawns many more rats and spiders when killed
Items:
- Increased vitamins food healing from 20% to 40%
- Increased healing guides medical healing from 20% to 40%
- Bandage item is now blue quality
- Healing guide item is now purple quality
- Band Aids item is now purple quality
Weapons and Abilities:
- Increased damage of all revolvers and also their reload time, so now they deal more damage at the cost of reloading slower
- Reduced shotgun attack speed
- Increased price of weapons and abilities
General:
- Weather effects like rain or wind can no longer spawn at day 1
Bug Fixes:
- Fixed healing guide item affecting food healing
- Some items like shuriken's, cigarettes, and mines no longer activate when in the shop
- Fixed some item descriptions
- Fixed player accuracy not affecting weapon accuracy correctly
- Fixed some particles not getting deleted when changing room
- Fixed some zombies not having their correct blood colour