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MAJOR Role of Hex update for 8 March 2024

Role of Hex - Lightning Round Update

Share · View all patches · Build 13684015 · Last edited 9 March 2024 – 00:33:11 UTC by Wendy

Patchnotes via Steam Community

Version 1.4.0 - 08/03/2024 - Lightning Round

Additions

Time Controls
  • Allows speeding up the game by 2x, 3x or 4x.
  • Disabled when too many structures are damaged or when a lag report is generated
Challenges
  • 7 Challenges under the new Simulations Mission tab.
  • Each challenge unlocks an upgrade with their theme once they are completed.
Build Saving
  • You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number
Upgrades

Purple Upgrades:

  • Static: Projectiles create lightning on impact.

7 Challenge-related upgrades

Specializations

2 new specs, one for minefield deployer and one for tesla tower

Equipment
  • Tesla Tower: Allows you to build tesla towers and gives access to their specialization
  • Random Blueprint: Transforms itself into a random tower blueprint when a mission starts
New Enemies
Ice Ball
* Has a ranged attack  
* Slows  
* Attacks multiple buildings at once  
Wyvern
* Attacks by sweeping over your buildings  
Resource Blobs
  • Experience and Resources now spawn as small blobs that are absorbed by buildings
Run Rebooting
  • The game will now try to reboot your run at your last value drift if something crashes it.
Buff and Debuff system for buildings
  • Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"

Balance Changes

  • New Tower unlocks now happen every 15 difficulty instead of 20
  • Building near lava now aggro it after 2-4 seconds
  • Ocean is no longer a suitable biome for spawning
Tower Changes
Behemoth
* Damage decreased from 20 to 15  
* Attack speed reduced from 0.16 to 0.1  
* Accuracy reduced from 1 to 0.33  
Machine Gun
* Damage increased from 0.5 to 1  
* Base attack speed increased from 1.5 to 2  
* Attack speed bonus from firing increased from up to 3x to 5x  
* Now properly lose their attack speed bonus from firing when idle  
Earthquake Generator
* Shooting cooldown reduced from 10 seconds to 5 seconds  
* Range increased from 0.5 to 0.75  
Sniper
* Range increased from 1.6 to 2  
High-Density Spheres
* Doubled knockback chance  
Upgrade Changes
Machine Learning
* Scaling reduced from 1% to 0.25%  
* Scales based on kills from every building of the same type  
* Keeps values on value drifts  
* Combined towers count as "Structure" building type  
Frenzy
* Duration increased from 2s to 5s  
Smite
* Damage increased from 1% to 5%  
* Radius heavily reduced  
* Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game  
Frenzy Surge
* Cooldown increased from 30s to 60s  
* Is now global  
* Now has an animation  
Scan
* Now has an animation  
Cryogenic Technology
* Longer chance based  
* Can now apply multiple stacks per hit and even applies non-integer number of stacks  
* Now affects bosses, although it doesn't slow them.  
Frostbite
* Now scales in hits per second instead of dps only  
* Can hit on uneven tick intervals and even multiple times per tick  
* Can still trigger every on-hit effect  
Growth
* Can happen on uneven tick intervals and even multiple times per tick  
Specs

Many of these now scale with player-level

Primed Shot
* Chance is now fixed at 25%  
* Damage and radius increase changed from 100% to level*4  
Ignite
* Damage changed from 40% to level%  
Slow But Steady
* Damage increase changed from 100% to level  
Barrage
* Attack speed increase changed from 100% to level  
WeakSpot Detector
* Damage increase changed from 400% to level*20%  
Synthetic Aperture
* You now keep the benefits of telescopes when you value drift  
Unusual Lubricant
* Can no longer target enemies in the fog of war  
Enemy Changes
Shark
* No longer swims through land  
Ice Shards
* No longer spawn within a radius of 6 blocks of the spawning position  
* No longer show up on the map view  
* Shoots shards on destruction that slow towers for 15 seconds  
Fire Bat
* Fire now ticks twice per second instead of just once, total damage is unchanged  
Sulfuric Geyser
* Can now be killed  
Snowballs
* Drastically reduced growth cap  
* When hitting the growth cap, it will break into 2 smaller snowballs, with growth reset  

General Changes

  • Changed the behavior of replacing your active skill to something more intuitive
  • Made it so that seeing the enemy is enough to unlock its database entry
  • Colonies now show their checking area when hovered with alt
  • The relationship between hotkeys and equipment slots is now consistent
  • Mission selection drop list now also shows upgrades available conditionally
  • Made some changes to the lag compensation so that the game feels more responsive at lower tps

Visual Changes

  • Made earth fissures emerging from the boss lair denser and with more branches
  • Menu should be more widescreen friendly with virtual black bars
  • Added icons for all Kokatune biomes
  • When starting a mission or on value drift, the name of the planet is now shown
  • Rewritten lag reports so that they are more readable
  • Action icons when selecting a building are now a bit smaller than one tile, so that you can select the adjacent tile without clicking on it
  • Added indicators to when upgrades trigger, both in the map and on the left side of the UI

Fixes

  • Fixed "Invalid key to next" error screen
  • Fixed gathering missions not showing on Kokatune
  • Fixed a crash with some flamethrower merges
  • Potential drops are now correctly positioned on the mission screen
  • Fixed nuke auto-casting at mouse position when there are no enemies
  • Notification camera movement should be a lot more reliable now
Windows Role of Hex Content Depot 1479881
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