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Update notes via Steam Community

Version 1.4.0 - 08/03/2024 - Lightning Round

Additions

    Time Controls

    • Allows speeding up the game by 2x, 3x or 4x.
    • Disabled when too many structures are damaged or when a lag report is generated

    Challenges

    • 7 Challenges under the new Simulations Mission tab.
    • Each challenge unlocks an upgrade with their theme once they are completed.

    Build Saving

    • You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number

    Upgrades

      Purple Upgrades:
    • Static: Projectiles create lightning on impact.

      7 Challenge-related upgrades

    Specializations

      2 new specs, one for minefield deployer and one for tesla tower

    Equipment

    • Tesla Tower: Allows you to build tesla towers and gives access to their specialization
    • Random Blueprint: Transforms itself into a random tower blueprint when a mission starts

    New Enemies

      Ice Ball

      • Has a ranged attack
      • Slows
      • Attacks multiple buildings at once

      Wyvern

      • Attacks by sweeping over your buildings


    Resource Blobs

    • Experience and Resources now spawn as small blobs that are absorbed by buildings

    Run Rebooting

    • The game will now try to reboot your run at your last value drift if something crashes it.

    Buff and Debuff system for buildings

    • Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"




Balance Changes

  • New Tower unlocks now happen every 15 difficulty instead of 20
  • Building near lava now aggro it after 2-4 seconds
  • Ocean is no longer a suitable biome for spawning

    Tower Changes

      Behemoth

      • Damage decreased from 20 to 15
      • Attack speed reduced from 0.16 to 0.1
      • Accuracy reduced from 1 to 0.33

      Machine Gun

      • Damage increased from 0.5 to 1
      • Base attack speed increased from 1.5 to 2
      • Attack speed bonus from firing increased from up to 3x to 5x
      • Now properly lose their attack speed bonus from firing when idle

      Earthquake Generator

      • Shooting cooldown reduced from 10 seconds to 5 seconds
      • Range increased from 0.5 to 0.75

      Sniper

      • Range increased from 1.6 to 2

      High-Density Spheres

      • Doubled knockback chance



    Upgrade Changes

      Machine Learning

      • Scaling reduced from 1% to 0.25%
      • Scales based on kills from every building of the same type
      • Keeps values on value drifts
      • Combined towers count as "Structure" building type

      Frenzy

      • Duration increased from 2s to 5s

      Smite

      • Damage increased from 1% to 5%
      • Radius heavily reduced
      • Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game

      Frenzy Surge

      • Cooldown increased from 30s to 60s
      • Is now global
      • Now has an animation

      Scan

      • Now has an animation

      Cryogenic Technology

      • Longer chance based
      • Can now apply multiple stacks per hit and even applies non-integer number of stacks
      • Now affects bosses, although it doesn't slow them.

      Frostbite

      • Now scales in hits per second instead of dps only
      • Can hit on uneven tick intervals and even multiple times per tick
      • Can still trigger every on-hit effect

      Growth

      • Can happen on uneven tick intervals and even multiple times per tick



    Specs

      Many of these now scale with player-level

      Primed Shot

      • Chance is now fixed at 25%
      • Damage and radius increase changed from 100% to level*4

      Ignite

      • Damage changed from 40% to level%

      Slow But Steady

      • Damage increase changed from 100% to level

      Barrage

      • Attack speed increase changed from 100% to level

      WeakSpot Detector

      • Damage increase changed from 400% to level*20%

      Synthetic Aperture

      • You now keep the benefits of telescopes when you value drift

      Unusual Lubricant

      • Can no longer target enemies in the fog of war



    Enemy Changes

      Shark

      • No longer swims through land

      Ice Shards

      • No longer spawn within a radius of 6 blocks of the spawning position
      • No longer show up on the map view
      • Shoots shards on destruction that slow towers for 15 seconds

      Fire Bat

      • Fire now ticks twice per second instead of just once, total damage is unchanged

      Sulfuric Geyser

      • Can now be killed

      Snowballs

      • Drastically reduced growth cap
      • When hitting the growth cap, it will break into 2 smaller snowballs, with growth reset




General Changes

  • Changed the behavior of replacing your active skill to something more intuitive
  • Made it so that seeing the enemy is enough to unlock its database entry
  • Colonies now show their checking area when hovered with alt
  • The relationship between hotkeys and equipment slots is now consistent
  • Mission selection drop list now also shows upgrades available conditionally
  • Made some changes to the lag compensation so that the game feels more responsive at lower tps


Visual Changes

  • Made earth fissures emerging from the boss lair denser and with more branches
  • Menu should be more widescreen friendly with virtual black bars
  • Added icons for all Kokatune biomes
  • When starting a mission or on value drift, the name of the planet is now shown
  • Rewritten lag reports so that they are more readable
  • Action icons when selecting a building are now a bit smaller than one tile, so that you can select the adjacent tile without clicking on it
  • Added indicators to when upgrades trigger, both in the map and on the left side of the UI


Fixes

  • Fixed "Invalid key to next" error screen
  • Fixed gathering missions not showing on Kokatune
  • Fixed a crash with some flamethrower merges
  • Potential drops are now correctly positioned on the mission screen
  • Fixed nuke auto-casting at mouse position when there are no enemies
  • Notification camera movement should be a lot more reliable now
Windows Role of Hex Content Depot 1479881
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