Thanks a lot to all the players who took the time to give me feedback on Minesweeper Twist, I absolutely appreciate.
And I've addressed the most common one, which is that the undo button removes a bit of the fun. First, it downplays the challenge of completing a level, and second, the missed mines would all be displayed, which taints the rest of the level.
So I've removed it. By default at least.
From now, when you hit a mine, you'll have to restart a level from scratch, just like in the original minesweeper. It's more challenging and - I hope - more fun.
But for the times when you want a more casual puzzle experience, you can still bring it back from the controls menu ( ⚙️ ).
That's it for now. If you have any other feedback, please don't hesitate to reach out to me at gui at the domain polyreplay.com
First update
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