ATTENTION: If you haven't yet: go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads for people on the stable main branch.
Revamped level 22
Level 22 has gotten a light revamp, putting more realistic rubble in place of rubble that comes out of no where. More dirt and grime leads to a more ruined atmosphere. In addition, many of the walls are now concrete, giving it a varied feel.
Added Level 369
Back a few updates ago we added Level Theta. It was created by a member of our discord named Gatchi13. They did an awesome job sculpting the level in Unreal Engine and then we revised it and put it in-game. So, we did it again. In fact, anyone can submit their levels, as long as it meets our quality standards. Join our discord if you're interested!
Level 369, made by our discord user Dave, is based on the Backrooms Fandom version of the level. It's a large grassy complex of concrete halls, often talked about as "The Grassrooms". Calming wind chimes play in the background. There are three exits. One to level 9 via a key door, one to level 18 via a vine, and one to level 8 via a rocky area. There are physical windchimes that the player can interact with, and also physical vines that the player can crawl up. There are many fruits and foods as well scattered around the outskirts of the level.
Added...gun...skins?
It sounds like a dirty word these days, but I'll tell you, "no microtransactions, ma!"
Jokes aside, there are now 10 new gun skins in this first set for the AS-VAL, AKS-74U, AK-47, MAC-11, and M4A1. These can be purchased in the Guns n optics n ammo shop in the frontrooms. Again, no microtransactions, just a highly requested feature bought with in-game money.
Added new balloon sounds
Our discord member @SherlockBuzti made three new balloon noises! And yes, it is an actual recording of a balloon popping.
Buffed most entities
A lot of balancing changes have occurred this week. Previously, many entities that were quite large only took a few shots to disable. This is no longer the case. About 2/3s of the entities have been buffed to make each encounter feel like a real fight.
Raised prices of many things
The shacks in Shack Storage, the building supplies in Moe's Building Supplies, and some other items have all gotten a bump.
Rebalanced the clump wheel
The individual token payout sectors have been decreased from 10->6 and from 5->3. This is only the start of the clump wheel's long journey and shaping into a fair game element.
Improved Smiler AI
Instead of chasing you around the map infinitely, Smilers now have a set radius where they disengage like most other entities. They aren't all-knowing any longer! They also engage at a shorter distance.
Hardmode changes
For those who don't know, hard mode can be ticked on in settings when you're in the frontrooms. This gives a hardcore experience with all sorts of buffs/effects. Now, when you die in hard mode you'll get sent back to the frontrooms. Not only that, but the vault will now have limited quantity in hard mode!
Now for some rapid-fire changes!
Increased clump pull time
Fixed level 1's sports card trade-in
Sports cards can now be added to the inventory
Nerfed Taurus Raging Bull
Nerfed AK-47
Nerfed Mac-11
Fixed Level 13 entity pileup
Added the legacy museum to the normal hub
Fixed chicken sandwich hand positioner
Replaced poolrooms ladder
Moved showers and sinks in the poolrooms to be at a better height
Level 3999 challenges UX has been improved
Jumpscare achievement fixed
Join our discord: https://discord.gg/Px6jpjFEt6
A fun place to hang out! Plus, suggestions, bug reports, and more.
Changed depots in beta branch