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The streak continues, along with some rare depowering -- a few things removed, even though I hate to do this, but specifically apostle / skeleton "divine intervention farming" and some other power creep was becoming too oppressive toward new design ideas

[list]
  • Added Agara, god of sorcerers, tons of elemental damage, performs all "stand still" actions on prayer
  • Ape now also gives -10% all resistances for each worn armor
  • Skeleton no longer gains Willpower / Strength on divine intervention, now gains Armor / Block = Glory, per item in bag, astral vulnerability lowered
  • Apostle no longer gains Willpower on divine intervention, now heals 600 on divine intervention
  • Phoenix Willpower gain on divine intervention limited to once per area, fire damage reduced to 200, self-damage now scales with Willpower * 1% of your max Life
  • Dorok now gains Poise on being attacked, 1st prayer removes all non-Poise effects
  • the Worm heal / psychic damage corrosion-scaling reduced, 3rd prayer scaling reduced to 25% of max Life
  • Ikshana on-step now requires no adjacent enemies
  • Reduced Eris attribute scaling
  • Tweaked deity initial attribute bonuses
  • Removed "Null" armor from the pool, it needs a total rework or to just be replaced with something more interesting
  • Removed Protection from Masked Zealots, added Impact
  • Added Protection to Jeweled Visage
  • [*]Tried again, familiars should now move through non-familiars of the same range
    Windows English Depot 2128272
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