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Secrets of Grindea update for 8 March 2024

[Frontline Bugfix Patch] Version 1.01a is out on Frontline!

Share · View all patches · Build 13682543 · Last edited 8 March 2024 – 16:09:03 UTC by Wendy

Patchnotes via Steam Community

Frontline only! Click here for Frontline instructions

Patch Info

Summary

We've seen quite a refreshing burst of life in the week since 1.0-launch, and me and Fred had a great time streaming for a few hours after release! Thanks to everyone who've played the game - we hope you've enjoyed it, and we're aiming to make it even more enjoyable with post-launch additions, fixes and adjustments!

Thus begins the post-release period, and as expected the first order of business is improving base functionality an stability. On that note, here are the patch notes!

This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch!

Patch Notes

Changes

  • The game now asks for player confirmation before a rebind of the confirm button goes through
  • Players can no longer sell the unique seeds that are required for the Master Gardener achievement
  • When failing to establish a multiplayer connection, the game tries to provide error context
  • The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly

Bug Fixes

  • When accepting the 'enemies from floor above'-bet in the Arcade Mode Desert, you'll now be granted Twilight Shift
  • Defeating the final boss of Arcade Mode now actually grants score!
  • Solving the Deceit puzzle and then immediately exiting the game no longer soft locks upon reload
  • Fixed a visual bug where the arena door would not open after The Gauntlet I arena challenge had been cleared
  • Quitting the game during the cutscene between Lurifix' quests in Mt Bloom no longer soft locks the save
  • The game should now award the Card Enthusiast achievement without needing to quit and load back in
  • The crash report tool can now identify some more common issues and give advice
  • Leaving the Forgotten Tower during the puzzle phase no longer causes the zone to bug out for multiplayer clients
  • The game no longer locks up for multiplayer clients when finishing Arcade Mode with less than 100% score
  • Fixed a crash that occured in the ingame menu when selecting the last item of a category, selling it, and then trying to select it again

What's next?

More bug fixes while we start the design work with New Game+! That update might also have some other difficulty and playstyle related additions coming along for the ride.

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