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Mortal Rite Playtest update for 8 March 2024

Mortal Rite Version 00.08.107 - Death Bargaining

Share · View all patches · Build 13678371 · Last edited 8 March 2024 – 11:09:18 UTC by Wendy

Patchnotes via Steam Community

NEW FEATURE: DEATH BARGAINING
Players now get 3 bargains with death, in which they can sacrifice something to restart the level they died on while keeping their items and all progress. Still a work in progress with many more bargains on the way.

NEW FEATURE: ITEM & ABILITY CHOICES
Now, when opening a chest or an ability altar, players will be presented with the choice of what item or ability to acquire.

ITEM SCALING & BALANCING

  • Ability Altars have been added to each level.
  • Passive items aren't as powerful as they were.
  • Attribute Scaling is now affected by diminishing returns sooner.
  • Floor scaling has been increased again.

MELEE RESPONSIVENESS

  • Timings for when melee attacks can be chained have been updated for all melee attacks.
  • Movement windows have been updated so that the distance that characters move should be more appropriate for the attack.
  • Melee attacks now chain properly between light and heavy attacks, which opens up many more combos.

BUG FIXES

  • Every Gatekeeper should now properly drop an ability point altar.
  • Fixed a bug where clients could apply double damage with melee weapons.
  • Destructibles that should drop loot should now properly drop loot.
  • Silver Knight's Arena: Silver Knight should no longer be able to despawn or respawn based on distances.
  • Fix for items being duplicated/deleted when depositing/withdrawing items from storage.
  • Dead enemies should no longer block projectiles longer than they should.
  • Dawksin: Fixed bug where Recall would ignore cooldowns if the Reaper's Reward mod was selected.
  • Fia: Disengage (Defense) has been changed to be a Deflect Riposte, so she still takes poise damage when deflecting like other characters, but still keeps her disengage kick.
  • Removed Block when wielding Shold's Axe
  • Shold's Rock Armor will no longer detonate without detonation stacks.

ENEMIES

  • Cultist Shield: Should favor shield use more than non-shield use.
  • Cultist Mage should prefer to use barrier before teleport.
  • Ghoul Poison: Poison damage increased
  • Heavy Knight: Fix for incorrect timing when firing projectiles.
Windows 64-bitEnglish Mortal Rite Playtest Content Depot 1656021
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