NEW FEATURE: DEATH BARGAINING
Players now get 3 bargains with death, in which they can sacrifice something to restart the level they died on while keeping their items and all progress. Still a work in progress with many more bargains on the way.
NEW FEATURE: ITEM & ABILITY CHOICES
Now, when opening a chest or an ability altar, players will be presented with the choice of what item or ability to acquire.
ITEM SCALING & BALANCING
- Ability Altars have been added to each level.
- Passive items aren't as powerful as they were.
- Attribute Scaling is now affected by diminishing returns sooner.
- Floor scaling has been increased again.
MELEE RESPONSIVENESS
- Timings for when melee attacks can be chained have been updated for all melee attacks.
- Movement windows have been updated so that the distance that characters move should be more appropriate for the attack.
- Melee attacks now chain properly between light and heavy attacks, which opens up many more combos.
BUG FIXES
- Every Gatekeeper should now properly drop an ability point altar.
- Fixed a bug where clients could apply double damage with melee weapons.
- Destructibles that should drop loot should now properly drop loot.
- Silver Knight's Arena: Silver Knight should no longer be able to despawn or respawn based on distances.
- Fix for items being duplicated/deleted when depositing/withdrawing items from storage.
- Dead enemies should no longer block projectiles longer than they should.
- Dawksin: Fixed bug where Recall would ignore cooldowns if the Reaper's Reward mod was selected.
- Fia: Disengage (Defense) has been changed to be a Deflect Riposte, so she still takes poise damage when deflecting like other characters, but still keeps her disengage kick.
- Removed Block when wielding Shold's Axe
- Shold's Rock Armor will no longer detonate without detonation stacks.
ENEMIES
- Cultist Shield: Should favor shield use more than non-shield use.
- Cultist Mage should prefer to use barrier before teleport.
- Ghoul Poison: Poison damage increased
- Heavy Knight: Fix for incorrect timing when firing projectiles.
Changed files in this update