π¨ Progress Report. π¨
π Lost Life Origins Progress (23.12.23-07.03.24) π
(Steam - v15)
βͺ Unreal Engine 5.3.2
π Update to Unreal Engine 5.3.2
π Many small bug fixes.
π UI/HUD improvements and fixes.
π Ice World 01 HDRI fix.
π Ice World 01 Collision Fix.
π Achievement UI prototype. (Even though I made progress on the achievement system, I decided to scrap it for now and focus on other tasks.)
π Some translation errors fixes.
π Act 3 test location.
π Weapon hit indicator.
π AI improvements.
π Some voice lines were attached to wrong sound volume sliders.
π Mansion secret door button moved to a table drawer because many players couldn't find it behind the painting.
βΌ There were a lot more changes, but I forgot to document some of them...
π Next on the list :
βͺ Bug fix, quality improvements...
βͺ Act 3.
βΌ I apologize for lack of updates in past months. There were some stability issues that cause constant crashes and made the game unplayable. Now looks like that bug is fixed.
βΌ In past months, I've been thinking a lot about the future of the project, story, concept of act 3 and game in general.
One of possible directions of the game will be adding multiplayer with survival co-op mode that will expand the world and lore of the game.
Act 1 and 2 is pretty big but with act 3 planned to be 4 times bigger with even more unique monsters. So, exploring it in co-op mode may give a really interesting online experience, while I work on new story elements for single player mode.
βΌ Feel free to share your thoughts/ideas in comments, on discord or my Saturday GameDev live streams on YouTube.
And as always, thank you all for your support! πββοΈ
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