
Also, a very cool "blinking" effect has been added in battle when the units are hit. This is very useful in the mess of the battle to understand who is taking damage and who is not.
A lot of polishing and fixes have been done. In particular, a critical saving/loading bug that could cause issues with resources (making impossible to find the wood resource in some cases on map).
Also fixed some bugs related to camera movement while pausing the game.
This is the complete changelog:
v0.6.8
- New villager characters! They run in their homes when battle starts
- Units blink when they take damage by weapon, arrow or magic
- Fix, missing tile data loading maps, could lead to wrong resource generation
- Fix, battle, disappearing units cannot take damage
- Fix, could not zoom camera on map during pause
- Fix, camera intro was blocked in battles during pause
- Fix, battle icon could disappear on map and city panel during pause
- Tutorial, minor changes (added images to the final step)
- Some assets are now preloaded at start and not loaded during game
Have a good time!
Max
Changed files in this update