Currently, this game has challenges up to stage 7.
However, statistically, most players do not reach the higher stages, and the clear rate is also low.
Therefore, through this difficulty patch, we aim to enable many players to reach level 7,
and to have more players experience clearing the game.
Our game's intended difficulty is actually completed at level 7.
We consider everything before that as a stage for learning how to play the game.
(We plan to add level 8 and 9 trials in the future for skilled players.)
(We also recommend trying out summons that require being DPS No. 1 in achievements at least once.)
・Difficulty Revamp Patch
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Increase player's base movement speed from 1.6 to 1.7
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Increase summon's base movement speed by 10%
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Improved how summons block bosses and elites (more than the last patch)
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Decrease difficulty for trials of levels 2, 3, 4, 5, 6, 7
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Decrease difficulty for bosses/elites in level 2 trials
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Decrease enemy health in level 3 trials from 15% to 10%
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Change the bonus for completing the recipe from max population +1 at 100% progress to an additional effect at 50% progress.
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Add a new bonus for 100% progress of the recipe.
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Add a new bonus for achieving 100% in achievements.
・Artifact Balance Patch
Trot
- Decrease player's movement speed bonus from 12% to 10%
Healthy Body
- Decrease player's movement speed bonus from 18% to 15%
Demeter, Goddess of the Earth
- Decrease player's movement speed bonus from 24% to 20%
Free Reroll Related
- Fix a bug where free rerolls triggered additional free rerolls (nerf)
Revenge of the same race
- Increase permanent critical rate from 3% to 8% (max 60% to 80%)
Endless Revenge
- Increase permanent critical rate from 5% to 10% (max 80% to 100%)
Nemesis, Goddess of Revenge
- Increase permanent critical rate from 10% to 12% (max 100% to 120%)
Changed files in this update