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Update notes via Steam Community

Hey, there's some big changes and fixes in this patch - which is why it's been a little longer than planned! Here are the changes:

New cards

  • Protection - for all Gods; prevent damage to friendly units in range until the start of your next turn

  • Ley Lines - for Cernunnos; each card you play until the end of the turn generates a gravity card in your discard pile

  • Re-arm - for Cernunnos and Plutus; Towers in range gain +1 damage per attack

  • Weaponsmith - for Cernunnos and Plutus; Re-arm applies an additional +1 damage to the attack of each tower in its range for each Weaponsmith on your island

Balance changes

  • The Manoeuvres card has been removed from the game

  • You can now click to select any Unit and click the ‘Reposition’ option to move them to any free tile on your island (have added a pop-up to the unit cards for anyone who doesn’t read the patch notes!)

  • Hoplites now attack all enemies within a 5x5 range for 2 damage each (until buffed)

  • Greek Warriors now attack all adjacent enemies for 5 damage each (until buffed)

  • The rate at which you gain followers in Spring has been updated:

  • At 90%+ you gain 1 new follower for every 2 followers

  • At 75%+ you gain 1 for every 3 followers

  • At 60%+ you gain 1 for every 4 followers

  • At 45%+ you gain 1 for every 5 followers

  • Lower than this you will not gain followers, and will begin to lose them if you have less than 25% happiness

  • The number of followers that starve now increases each turn that they can’t be fed, so the first turn that you can’t feed them you will lose 1 follower, then 2, then 3, 4 etc. This resets as soon as you are able to feed them again

  • Added ‘overcrowding’ as a mechanic - depending on the ascension level you will lose happiness per turn based on your number of followers, starting at ascension level 3

  • You will no longer have to defeat a boss at the end of your run on ascensions 1-4

  • 5 new ascension levels have been added for increased difficulty

Quality of life

  • In Horde Mode, the Reinforcements menu can no longer be closed with the right mouse button

  • All units that attack multiple enemies with a melee attack (Hoplite, Greek Warrior and Mayan Axe Warrior) now do a new attack animation to show multiple attacks

  • You can now disable the opening cinematic in the options menu

Bug fixes

  • Fixed crash from clicking the plus or minus button in the market screen, just as the screen is closing

  • Fixed rare crash when multiple enemies target the same unit and it dies before they all have chance to attack

  • Farms would often lose stockpiled food when saving and loading the game. This has now been fixed

  • When using reinforce on farms, it will reinforce all tiles of that farm equally, instead of multiplying by the number of tiles covered by the object

  • Killing a boss with Curse by playing Delve will no longer prevent the victory screen from launching

  • Playing Battlefield Tactics will no longer cause Grey Ones to inflict 600 Curse on enemies in range

  • When running in fullscreen, GameMaker can lose focus when another program triggers a notification. This causes the game window to go tiny and sometimes offscreen. As a workaround, the game will now use a fullscreen borderless window as default and will, on the first load after this patch, revert to that setting (unless you are currently set to launch in windowed mode). You can set this back to standard fullscreen in the visuals options if that is your preference.

Thanks, and I hope that you enjoy the game!

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