Heli-Cats's first major update changes the enemy aggression ramp in Arcade Mode. Enemy firepower has been tamed significantly in the earlier missions as follows.
Missions 1 - 3: Enemy shot speed and reload timings have been slowed down greatly.
Missions 4 - 6: The same parameters above have been slowed down moderately.
Missions 7 and above: No change.
Experienced players may find the earlier missions too easy, but will now have the flexibility to explore riskier strategies while also having more room for error.
Even beginners can try staying at level 1 in these missions to see if they can handle it while seeing the score go up a lot more. Achieving a score of 200,000+ in mission 1 is very doable for average players now.
Cat B's damage output has been increased across all levels.
This buff further emphasizes how Cat B's accuracy and speed rewards faster destruction. If you've been using Cat A for the safety of the wide shot, you may want to give Cat B a spin to see the difference. Cat B favors a more methodical play style instead of relying on blind firing.
The helicopter cockpit now has a glowing effect when active.
This change aims to help players learn the hit box of the helicopter and get used to the large area. It should further illustrate that this game does not play like a bullet hell and use of the elevation change is always safer than squeezing through barrages.
Give the new changes a try and see if you can get past your previous wall! Will this update produce the first Arcade Mode 1CC?
Changed files in this update