Based on the feedback received during the past week, continuous adjustments have been made at full speed throughout the week. This time, a major update has been introduced:
1. In the trial, the original method of accumulating damage to draw cards has been changed to enemies dropping score orbs, which need to be collected by players.
2. The time limit for completing the trial has been removed, and it has been changed to a clearance mode where adjustments will be made to the types of enemies encountered at each stage.
3. All items in the backpack will no longer drop upon death in the trial; instead, the drop rate upon death will increase based on the difficulty level.
4. New difficulty options have been added.
More maps will be updated at the fastest pace possible later on. Hope everyone enjoys playing.
Update on the 6th, significant changes in gameplay.
Update notes via Steam Community
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