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AI Olympius update for 7 March 2024

First contact (update 0.8.34)

Share · View all patches · Build 13666080 · Last edited 7 March 2024 – 09:09:12 UTC by Wendy

Patchnotes via Steam Community

The last level for the current sector has been added, there are also improvements to graphics, animations, balance...
The next update will expand the building options for the Island.
In parallel, I've already started working on the next story level, which will include a new enemy.

Here's a roadmap with progress notes:

List of changes:

  • A new story level (consisting of two parts), the final one for this sector.
  • An additional opening cutscene with a less abstract explanation of the plot than the main Intro. It should be at the beginning of the game in the headquarters, but if you have already completed the game, you will also see it once when you enter the game.
  • Hitting the central red eye of small robots now deals critical damage (+30-40%) will make more sense to upgrade the recoil reduction.
  • Changed character behavior, after a second without shooting - the character " unsticks " from the aiming. This is more typical for this genre.
  • Falling outside of locations no longer kills the player, but safely teleports them to the last recovery point, similar to the action of a quantum leap. This will greatly improve the cooperative playthrough on some levels.
  • Improved graphics of the area near the data center on the abandoned cliff level.
  • Energy grenade - increased explosion radius to make it easier to use.
  • Implosion now flies faster and has a small homing effect on enemies.
  • Improved effects of some explosions... more black smoke afterwards.
  • The mini-map has been improved with a compass.
  • Fixed a bug ( though nice) where upgrading the plasma pistol, in addition to changing to plasma, was doubling its damage.
  • Fixed a bug where the jump flew further with a decrease in fps.
  • Other minor fixes.
  • Loading history…
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