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Update notes via Steam Community

# Important Notice

* Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed.

# Optimizations

* Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels.
*The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9.
* Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase].
* Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation].
* Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster].
* High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase.
* Some side missions can now be handed in on the large screen on the right side of the first floor.
* After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor.
* The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion].
* The acquisition of a Fragmented Mind no longer depends on the Entropy Value.
* The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface.
* Added a function in-game settings to set the intensity of effects.
* Added the ability to view FAQs in the pause menu.
* New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress.
* Optimized the text descriptions of some Potentials.
* Optimized some other text descriptions.

# Battlefield of Entropy

* The duration of the ban will be shown when the ban is imposed.

# Bug Fixes

* Fixed the issue where Mai's double jump was too low in height.
* Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail.
* Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss.
* Fixed an issue where Debuffs could still affect Jin after a successful block.
* Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne.
* Fixed an issue with abnormal SP recovery for Taokaka.
* Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin.
* Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move.
* Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects.
* Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin.
* Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin.
* Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo.
* Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface.
* Fixed issues with black screens when pressing ESC or TAP during combat.
* Fixed issues with incorrect game sound effects.
Windows 64-bit Depot 2273431
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