Hi everyone! This is a minor update with a Level 6 rework, Level 0 changes (Added a tape that leads to the exit in the sublevel), bug fixes, and some graphics improvements. One thing that might be controversial is the addition and default enablement of motion blur. I used to despise motion blur, but I believe the subtle motion blur added in this update adds a lot. If it's not for you, feel free to disable it in the settings and let me know how it can be improved!
Changelist:
- Reworked Level 6 and Changed Puzzle to Reduce Confusion
- Reworked Poolrooms Generation
- Slight Rework to Level 4's Generation
- Added Indicator Tooltip When You Reach Critical Sanity
- Overhauled Level 0's Elevator
- Increased Flashlight Brightness
- Added Tape Leading to Noclip Exit on Level 0
- Added Motion Blur
- Increased Visual Quality on High and Medium Settings
- Fixed Crash Upon Joining In-Progress Level 6 Games
- Fixed Dying of Sanity Breaking the Game on Easy Mode
- Fixed Camera Being Locked Sometimes After Respawning on Easy Mode if You Joined Mid-Game
- Fixed LiDAR Not Working After Dying on Easy Mode
- Added Many Tweaks and Improvements to LiDAR Scanning
- Fixed Level 0 Elevator Not Stunning Players on Crash
- Fixed Not Being Able to Grab Almond Water Inside Tents on Level 6
Changed files in this update