Patch notes
* New tile shapes:
Replaced flat-top hex tiles with pointy-top hex tiles. I think this makes the game spread more east-west orientation, in the same direction of European exploration.
* Labor output balancing:
Now slaves and peasants produce 2, apprentices produce 3, artisans produce 4 and masters produce 5 labor. This change makes easier to support larger armies while decreasing the impact of masters.
* New Depth of Field effect:
The new Depth of Field blur method creates much smoother blur effect.
Changed files in this update