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🧙♂️ Development Updates #16
In the last 2 weeks we were mainly working on new boss room, adding story behind quests, making initial runs way more fun, buffing summoning spells and spells merging.
✅ Added:
- [Rooms] Added new boss room background.
- [First Run] Extra random spell now always spawn at the beginning of the first run. - so you can test spells merging way faster now.
- [Spells Drop] There is now 70% increased chance to drop first 2-4 spells from destructive objects.
- [Quests] Added initial randomized dialogues for quests.
- [Quests] Changed initial dialogues and detailed descriptions in quests.
- [Enemies] Added Chilly Imp enemy.
🔄 Changed:
- [Sprites] Reverted reducing quality of all sprites. - game size is back to more than 2GB because reducing the quality of art was causing some unacceptable issues.
- [Spells Merging] Increase base change of successful spells merging.
- [Spells Merging] When merging spells fails then only the worse spell will be lost instead of both spells.
- [Enemies] Moved all temporary enemies from level 2 to level 3.
- [NPCs] Spellweaver NPC now spawns way closer to the starting area.
- [NPCs] Quest NPC now spawns further away from the starting area.
- [FPS] Changed maximum FPS limit from 300 to 144 (default value of 144FPS limit is not changed).
- [Spells] Nerfed Lesser Fireball base damage (23 => 18.5).
- [Spells] Power of the Bones now summons 2 => 1 skeletons, it's mana cost and cooldown was reduced by 50% and now this spell has 1 => 2 charges.
- [Spells] Ratatata now summons 3 => 1 rats, it's mana cost and cooldown was reduced by 66% and now this spell has 1 => 3 charges.
- [Spells] Summon Dark Puppy now has 2 => 3 charges and the summon duration was increased to 4 => 5.25 seconds.
- [Spells] Summon the Army now summons 2 => 1 enemies, it's mana cost and cooldown was reduced by 50%, cooldown changed to 21 => 16 seconds and now this spell has 1 => 3 charges.
- [Spells] Summon Werewolf spell now has 1 => 2 charges.
⚙️ Fixed:
- [Dialogs] Both player and enemies are now immune to all effects during dialogues.
- [Quick Travel] Both player and enemies are now immune to all effects while Teleporting Altar(quick travel window) is active.
- [UI] Fixed a bug where sometimes some UI elements were flickering (it was related to reduced quality of sprites).
- [Achievements] Master Class Spell is now working as intended.
Stay tuned for the next updates!
Changed files in this update