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Our Adventurer Guild update for 6 March 2024

Patch 0.909

Share · View all patches · Build 13660555 · Last edited 6 March 2024 – 19:09:24 UTC by Wendy

Patchnotes via Steam Community

Bugfixes:

  • Fixed Male Highmage animation where the staff might disappear
  • Snowstorms can no longer occur in Ashenland
  • Adventurers who leave the guild will no longer take their equipment with them
  • Fixed missing outcome for the Event "A day with a pessimist"
  • Fixed an issue where I accidentally overwritten the description for Earth Armor

Balance:

  • AI will no longer go for hidden units unless they're only hidden by grasses
    -The Bite skill(wolfs) no longer has 5 starting crit and starting dodge of normal wolfs has been reduced by 10. But they'll gain dodge faster per level now. They'll have less dodge until lvl 10. Afterwards they'll end up with more.
  • Increase Troll overall starting resistance to magic. Fire Resistance is still the lowest
  • Trolls gains Skill "Magical Resistance" at level 20(6-star quests or higher)
  • Delaying a turn will make your turn come later in the next round. (For the turn order calculation you will get a 50% penalty on your initative.) This is to prevent players easily gaining two actions on the enemy before they can respond
  • Empower Stacks can only stack up to 6 times now. Offensive Mastery has been changed to increase the limit to 10 and also gives an instant damage increase of 10%.
  • Wraiths gain Offensive Mastery at level 15.
  • Defeating Enemies on the map will now increase an xp-multiplier for the Exp-Reward of the quest.
  • Bows have lost some of their physical penetration stats
  • Bandit Crossbowmen will no longer attempt to stun if the target is already stunned, just to apply the accuracy debuff.
  • Several enemies have gained skills in later stages that reduces damage against ranged physical attacks or increase their dodge against them. This is to nerf Archer/Ranger/Beastmaster slightly
  • Spiders primary skills are now considered a swarm attack and they'll gain the Group Attack Skill at level 10
  • Bandit Bombardier gain a skill at lvl 18, that increases their range
  • Lephoz enemies gain the Skill "Poison Familiarity" at higher levels increasing their poison chance and turn duration
    -Spider Queen gainst a ranged AOE-poison ability beginning from 7-star quests
  • Reduced mood penalties for adventurers dying off
  • Reverted heroic dodge change. It will now again make all hostile skills miss for 1 turn, but the bp cost has been raised to 40 bp. This should make it also viable for low dodge/block characters
  • Earth Elementals loses access to mass armor but can instead cast single target earth armor
    -Arcane Knights will again have access to enchant blades without needing to spend a skillpoint. Enchant blades are now stances and can be activated one at a time. Added skills to the skill trees allowing arcane knights to enable more weapon enchantments at the same time

Quality of Life/UI:

  • Changed the common button ui
  • Added the possibility to save/load equipment loadouts for each class
  • Updated Unit Marker visually. Hover animation has been toned down and above the unit marker it will now display the current unit's name.
  • Updated Battle tutorial to include how turn orders are determined.
Windows Depot 2026001
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