Enemies will now increase the Terror level as they spawn, having the same effect as the Pressure system before--but instead of filling the Pressure gauge, the entire sky will now change to nighttime as the Terror level gets higher!
Bugfixes:
- Fix Game Over Modal missing carriage return
- Fix player level scaling not always being initialized correctly
Balance Changes:
- None
Additions:
- Add camera feedback to terraforming
- Add tile feedback to base management activities
- Change space skybox to day/night
- Add more verticality to bottom of map & fog effect
- Change tile initialization sequence to be more dynamic
- Show tower info panel when elevating an occupied tile
- Replace tile/buildable material swaps with particle effect selector hex sprite
- Update tutorial to reflect new Terror level replacing Pressure
- Update main menu logo to new logo
- Add feedback form for players to submit feedback and bug reports at any time by pressing F1
- UWS alignment check on main menu
Changed files in this update