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Update notes via Steam Community
This patch overhauls a good portion of the game's art and the Pressure system!

Enemies will now increase the Terror level as they spawn, having the same effect as the Pressure system before--but instead of filling the Pressure gauge, the entire sky will now change to nighttime as the Terror level gets higher!

Bugfixes:

  • Fix Game Over Modal missing carriage return
  • Fix player level scaling not always being initialized correctly

Balance Changes:

  • None

Additions:

  • Add camera feedback to terraforming
  • Add tile feedback to base management activities
  • Change space skybox to day/night
  • Add more verticality to bottom of map & fog effect
  • Change tile initialization sequence to be more dynamic
  • Show tower info panel when elevating an occupied tile
  • Replace tile/buildable material swaps with particle effect selector hex sprite
  • Update tutorial to reflect new Terror level replacing Pressure
  • Update main menu logo to new logo
  • Add feedback form for players to submit feedback and bug reports at any time by pressing F1
  • UWS alignment check on main menu


macOS 64-bit Depot 2850672
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