Gameplay:
-Looting corpses starts automatically, but it's even faster with the button pressed. In the prologue this property is significantly weakened.
-Now only weapon or artifact parts can be found in bags. Battery charges have moved to the pockets of enemies, where they can be found.
-Slowdown when using medkits and removing/on shield has been weakened.
-Perk that increases battery capacity now gives a fixed bonus instead of a random one.
-Perk that gives energy regeneration has been almost doubled.
-Zombies are 2.5 times less survivable, but their numbers have increased by 25%.
-Ghosts are less ghostly: they are now easier to hit with ballistic weapons.
-Some curses have been weakened to make the first act (before the first boss encounter) easier.
-The dead mage's killing spell now gives undead a lower bonus to their health when hit. Armor and attack bonuses remain the same.
-Mutants' mutations have been weakened from 1.5 to 6 times. Some combinations allowed slow and weak low-level mutants to kill easily and quickly. But their acid is still just as dangerous!
-Random bonus to thrashbots' ballistic armor has been reduced.
Design:
-Basic volume of working artifacts has been reduced.
Bug fixes:
-Fixed a bug that caused the weight of medkits and grenades to be unnecessarily high. Now the character can run with a couple of bandages in his pocket!
-Description of some perks has been corrected.
-Chain explosions should no longer cause the game to crash.
Changed files in this update