UX
- Abandoned warning is now a bit larger
- Improved SUPER fast-pass turn when events try to zoom on multiple targets, now zooming only on the first, further reducing slowdowns
Bugfixes
- Fixed hats and tools becoming darker during the night
- Fixed a rare stunlock bug when a professional Pip is replaced by a non-professional Pip that then gets stunned
- Fixed auto-replaced Pips not having their working building assigned correctly
- Revised action order to make Dismantle happen as the last action, solving some rare pesky soft locks
- Fixed game log UI not being visible at the start
Changed files in this update