- Fixed an issue with "Call Function" summary.
- Fixed an issue with "Sound Effect" command playing by variable.
- Fixed an issue with "Adjust Camera" command not showing scale in summary.
- Fixed an issue with "Spawn Entity" command rarely losing entity.
- Fixed an issue with "Apply Velocity" command not showing global data.
- Fixed an issue with physics getting "stuck" in some rare cases.
- Fixed an issue with idle animation remaining during forced player movement.
- Massive memory leak fixed in scripts/commands.
- Commands that wanted specific floating point/integers from variables now should (maybe?) work better than before.
- Color Flash on Action Sequences now supports targeting user OR targets.
RPG Architect update for 6 March 2024
Feature Updates and Bug Fixes
Wendy
Patchnotes via Steam Community
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