Mostly random fixes and additions for this patch:
Additions:
- Added some new dialogue and NPCs
- Added an ending slide
- Added separate volume controls for music and effects
- [spoiler]Alexandria[/spoiler] in the HUB can now summon enemies for you to fight (WIP)
- Added various sound effects to several objects/areas
- Added effect for when Gilded City quest is complete
- Updated tank model
- Added more weapons to be found
- Added all weapon/armor/item icons
- Key maps on inventory screen should be correct now
- Using a consumable from your inventory will now automatically close your inventory
- Added [spoiler]illusions[/spoiler]
- Added a proper way to kill specters
- Added more zone text to areas that didn't have it
Fixes/Changes:
- Various map additions/changes
- Various dialogue/story changes
- Changed summoned skeletons to only live temporarily
- Map select can be completely filled out now
- Prologue Murder Mystery quest is now more obviously optional
- Removed item/money drops from basic skeletons
- Fixed Otter's Fallen Knight helmet armor (It had a gap in the mesh)
- Fixed Otter's Fallen Knight chest armor (which caused a colliding hand mesh)
- Frozen Fort key card works again
- Reduced Jacque's quest from 10k silver cost to 1k silver cost
- [Splitscreen] Fixed Player 2 not being able to see name over Player 1's head
- Character editor music will no longer play if another music track is playing
- Added more top coverage to certain female characters
- Fixed an issue where some character's equipment would not match the playing animations
- If [spoiler]Mercie is killed[/spoiler], she will no longer show up in the HUB
The Demo has also been updated with these fixes/changes.
Changed files in this update