Hotfix #1 (Version 1999)
Difficulty scaling improvements
- Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult
- Enemy spawn bonus when looping decreased from +33% to +20%
- Islands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to back
These changes should make looping feel far less unfair / punishing while maintaining the challenge
Scorpion mega nerf + rebalance
- Scorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy
- Increased scorpion walk speed slightly: it should now feel like more of a close / medium range threat and less of a run ender
Other changes
- Flamethrower buff- now starts with level 2 Fire Shot (up from level 1)
- Rebalanced enhancements: pattern enhancements like Chaotic or Spiraling have less intense motion to make them less likely to miss their target. Enhancement damage increases are +50% damage other than Sticky and Damaging which are +100% (previously Damaging was at +400% which was very broken)
- Splitting / Scattering bonus projectiles decreased from 3 to 2 (as it was extremely broken with some combos)
- Fixed issue that would cause projectiles created by the Splitting and Scattering enhancement to apply ALL weapon mods to those enhanced projectiles, resulting in extreme damage spikes that weren’t intended
- Demolition nests now scale health more with the island count as they became far too easy to destroy past the first biome
- Scorpions can now spawn from red challenge crystals
Changed files in this update