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Update notes via Steam Community

Patch 1.0.2 [EA] for Astronomics Rise of a New Empire is now available!

Warning: Some technologies may need to be researched again for old saves.

Full patch notes:

New features

  • Seasons now have a type
  • Seasons influence the population
  • Seasons and season types have buffs and de-buffs
  • New technology: Modern farming
  • New Technology: Population Heat Adaptation
  • New Technology: Population Cold Adaptation
  • New technology: Heat-resistant seeds
  • New Technology: Cold Resistant Seeds
  • New Technology: Employee Contracts
  • New technology: Unified contracts
  • New technology: Modern tools
  • New technology: Mining lasers
  • New technology: AI tools
  • New technology: Assembly line work
  • New technology: Automated factories
  • New technology requirements

Bug fix:

  • Asteroid transportation line is removed from the map if no target planet is selected.
  • Tesla tower sound effect now ends together with the animation
  • New agents are no longer created when loading a savegame
  • The exit button in the settings menu now takes you back to the menu
  • Info for the available sales offers when there are none is now correctly hidden
  • It is no longer possible to select targets for spaceships in unexplored areas
  • Preview of asteroid data is now displayed correctly even at level 0
  • Time acceleration is reset when switching to the main menu
  • Tutorials and exploration messages are no longer displayed again when the game reloads

Quality of life improvements:

  • There are now buttons in the planet interface to switch directly between your planets
  • There are now buttons in the asteroid interface to switch directly between your own asteroids
  • It is now possible to pause the training of agents
  • It is now possible to pause the production of spaceships
  • It is now possible to add multiple agents to the training queue
  • The player will be notified when an agent has been recruited
  • Empty stars show the talent and filled stars show the current level of the agents
  • Visual revision of the research tree
  • Division of the research tree into 4 areas
  • Camera movements in the spaceship editor have been improved
  • Food and food production is now displayed in 1K for 1000 format

AI improvement:

  • Enemy ships break off pursuit when you leave their area
  • New ship design for the AI

Balance changes:

  • Training duration of agents 1 -> 10
  • Production time of starships 1 -> 10
  • Roxus Prime Max Population 100 -> 125
  • Turos Max Population 100 -> 80
  • Oblios Max population 100 -> 60
  • Florix Max population 100 -> 50
  • Muskar Max population 100 -> 40
  • Saros Max Population 100 -> 110
  • Voluntar Max Population 100 -> 140
  • Evex V Max Population 100 -> 200
  • Taladar Max Population 100 -> 120
  • Nodium Max Population 100 -> 180
  • Serezyl Max Population 100 -> 120
  • Eskatur Max Population 100 -> 80
  • Akatan Max Population 100 -> 60
  • Kalandur Max Population 100 -> 120
  • Zorus Dakar Max Population 100 -> 160

Have fun

Windows Depot 1982951
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