Patch 1.0.2 [EA] for Astronomics Rise of a New Empire is now available!
Warning: Some technologies may need to be researched again for old saves.
Full patch notes:
New features
- Seasons now have a type
- Seasons influence the population
- Seasons and season types have buffs and de-buffs
- New technology: Modern farming
- New Technology: Population Heat Adaptation
- New Technology: Population Cold Adaptation
- New technology: Heat-resistant seeds
- New Technology: Cold Resistant Seeds
- New Technology: Employee Contracts
- New technology: Unified contracts
- New technology: Modern tools
- New technology: Mining lasers
- New technology: AI tools
- New technology: Assembly line work
- New technology: Automated factories
- New technology requirements
Bug fix:
- Asteroid transportation line is removed from the map if no target planet is selected.
- Tesla tower sound effect now ends together with the animation
- New agents are no longer created when loading a savegame
- The exit button in the settings menu now takes you back to the menu
- Info for the available sales offers when there are none is now correctly hidden
- It is no longer possible to select targets for spaceships in unexplored areas
- Preview of asteroid data is now displayed correctly even at level 0
- Time acceleration is reset when switching to the main menu
- Tutorials and exploration messages are no longer displayed again when the game reloads
Quality of life improvements:
- There are now buttons in the planet interface to switch directly between your planets
- There are now buttons in the asteroid interface to switch directly between your own asteroids
- It is now possible to pause the training of agents
- It is now possible to pause the production of spaceships
- It is now possible to add multiple agents to the training queue
- The player will be notified when an agent has been recruited
- Empty stars show the talent and filled stars show the current level of the agents
- Visual revision of the research tree
- Division of the research tree into 4 areas
- Camera movements in the spaceship editor have been improved
- Food and food production is now displayed in 1K for 1000 format
AI improvement:
- Enemy ships break off pursuit when you leave their area
- New ship design for the AI
Balance changes:
- Training duration of agents 1 -> 10
- Production time of starships 1 -> 10
- Roxus Prime Max Population 100 -> 125
- Turos Max Population 100 -> 80
- Oblios Max population 100 -> 60
- Florix Max population 100 -> 50
- Muskar Max population 100 -> 40
- Saros Max Population 100 -> 110
- Voluntar Max Population 100 -> 140
- Evex V Max Population 100 -> 200
- Taladar Max Population 100 -> 120
- Nodium Max Population 100 -> 180
- Serezyl Max Population 100 -> 120
- Eskatur Max Population 100 -> 80
- Akatan Max Population 100 -> 60
- Kalandur Max Population 100 -> 120
- Zorus Dakar Max Population 100 -> 160
Have fun
Changed files in this update