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MAJOR Beneath the Mountain update for 5 March 2024

Version 1.3

Share · View all patches · Build 13649874 · Last edited 5 March 2024 – 21:32:10 UTC by Wendy

Patchnotes via Steam Community

New Game Modes

  • Challenge modes offer a variety of ways to test your skill as a dwarven leader.
  • Speedrun mode offers a hardcore challenge for the best BTM players.

Challenge Modes

  • There are now multiple challenge modes available.
  • Each of these challenge modes is designed to restrict the player and create more interesting gameplay decisions.
  • Each of these challenges can be defeated on easy, normal, hard, or nightmare difficulty.
  • There are Steam achievements linked to each of these challenges, for each difficulty.

Speedrun Mode

  • This new game mode is designed for hardcore players that want to test their BTM skills.
  • In speedrun mode both time-pausing and saving are disabled. The game is meant to be played continuously without interruption.
  • Your best speedrun times for normal, hard, and nightmare difficulty are tracked within Steam stats.
  • Location and affixes are completely randomized on speedrun mode.

Civilization Ages

  • There are now 3 different civ ages: mining Colony, stronghold, and kingdom.
  • You advance to the next age when prestige is above a certain amount.
  • Some buildings are locked behind certain civilization ages.
  • Advancing to the next civ age has lots of benefits.
  • Civ age progress is tracked in a new UI at the top center of the screen.

World Map Trading

  • All dwarven mountains on the world map now periodically offer things for trade.
  • Trade offers might be resources, tech, talents, or even mercenary units.
  • An offer can be purchased, which triggers a trader to be dispatched.
  • The trader will walk to the destination, complete the trade offer, and then return home, granting you the reward.
  • The trade system is an excellent way of spending extra gold, or quickly acquiring badly needed resources or units.
  • The number of active traders you may have scales with your current civ age.

Custom Game Mode

  • In custom game mode it is now (finally) possible to disable invasions entirely and play pacifist mode.

Runeslots

  • The number of available runeslots has been restricted by civ age.
  • Advancing to the next civ age will allow you to go deeper into a specific category.

World Map

  • You can now play on any of the 9 dwarven mountains.
  • Each dwarven mountain comes with 2 free perks.
  • Location perks can be free tech, free resources, or even free units.

Technology Research

  • The number of simultaneous technologies you can research has been restricted by civ age.
  • Some tech/talents raise this cap.
  • This design forces you to make decisions about which technology is the most important at the moment.

Prestige

  • You gain some prestige for each invasion you've defeated.
  • You gain some prestige for each technology you've researched.
  • You gain some prestige for each talent you've unlocked.

Affixes

  • Renewal: this affix has been reworked. It now gives you vision of each cave, while making the cave's inhabitant much stronger.
  • Arcane: this new affix massively buffs caster units and units that have abilities with cooldowns.

Thane (new)

  • New ultra-heavy armor, dual-wielding dwarf.
  • Requires the Throne Room to recruit.
  • Has a high cost in both gold and iron.
  • Has an attack that deals high damage while also buffing himself and nearby dwarves.

Spectral Ancestor (new)

  • New temporary unit that can be summoned by Runepriests, and some talents.

Beholder (new)

  • Found on Floor -2.
  • Summons undead, slimes, and elementals.
  • Has a variety of powerful magical attacks.

Throne Room (new)

  • This massive building is only available to build in the final civilization age, and offers a variety of king-specific technology.
  • Horn of the Mountain Thanes: this tech makes Thanes much quicker to train and gives them some movement speed as well.
  • Ancestral Axe: this former reworked talent now only buffs the king.
  • Heartforged Hammer: this former reworked talent now only buffs the king.
  • Glorious Greathelm: this new tech buffs the king and makes him immune to critical strikes.
  • Gilded Gauntlets of Might: this new tech buffs the king offensive and defensively.
  • Resplendent Full Plate: this new tech buffs the king defensively and gives him greatly increased cooldown reduction.
  • Crown of Command: this new tech buffs the king but also increase the number of nearby units affected by his aura.
  • Greatstride Greaves: this new tech buffs the king defensively but also gives him some movement speed.
  • Aegis of the Ancient Kings: this new tech buffs the king and gives him a small chance to block an attack entirely regardless of it's damage.

Heater Trap (new)

  • This new trap lets players deal fire damage via a floor trap.

Reset Trap (new)

  • This new trap resets other nearby traps when triggered.

Lightning Trap

  • Complete overhaul of lightning trap projectile physics, making it 100% reliable.

Medium House (new)

  • This new type of house takes slightly more space, but gives a lot more population at an increased price.

Large House (new)

  • This new type of house is the largest, costs the most, but gives the greatest return on gold per population.

Shrines

  • Increased the baseline radius of shrines.
  • Fixed an issue with shrine radius indicator scaling.

Mushroom Farm

  • New building model, and reduced the space required to build it.

Barracks

  • Defensive Stance: reworked this tech to be a mostly defensive boost for units with shields.
  • Bradock's Martial Primer: reworked to give all melee units a chance to parry incoming attacks.

Library

  • Advanced Research Notes: this new tech increases the number of simultaneous technologies you may research.
  • Cartography: this new tech increases the speed at which dwarven traders move on the world map.

Workshop

  • Fleetfoot Trader's Sandles: this new tech increases the speed at which dwarven traders move on the world map.

Play Menu UI (new)

  • This new UI handles the multiple game modes that BTM now offers.
  • This is where you select things like game mode, location, and difficulty.

Game Summary UI (new)

  • This new UI is available when a game is starting/loading, or at the end of the game.
  • It contains information about the game mode type, difficulty, affixes, world map location, challenge mode, and more.

Overview UI (new)

  • This interface keeps track of all of your economic factors.
  • It includes important information about gold, prestige, and resources.

Units Overview UI (new)

  • This new interface keeps track of all of your units, and their relevant effects.
  • It includes filter options so you can specify certain unit types.

Current Progress UI (new)

  • This new UI keeps track of all the things that are currently in-progress.
  • This includes units being trained, tech being researched, and world-map traders.

Building Selection UI (new)

  • Found in the bottom right corner, this new UI keeps track of all of your buildings.
  • It works in a similar way to the Unit Selection UI on the opposing left side.

Trade UI (new)

  • This interface keeps track of all of the available world map trade offers.

World Map UI

  • Entities such as invasions or traders now show the path they'll take on the world map.
  • Invasion elements on the world map now show their strength number on the UI element.
  • Improved distinction between the player location, and non-player locations.

Invasion UI

  • Invasion elements on the invasion bar (top right) now show their strength number on the UI element.

Major Announcement UI (new)

  • This UI informs you of important events, such as when you advance to the next civilization age.

Save/Load UI

  • This interface has been updated to also show details about the save file (if possible).
  • This includes information like the number of days, the world map location, difficulty, affixes, and more.

Misc UI Improvements

  • Effects on unit now show their remaining time.
  • Technology tooltips show the amount of prestige you gain by researching the tech.
  • Clicking on location in the Play Menu UI will cycle through all the world map locations.
  • Right clicking on a location in the Play Menu UI will select a random location.
  • Clicking on an affix in the Play Menu UI will cycle through the affixes.
  • Right clicking on an affix in the Play Menu UI will select a random location.

Runeforge Talents (king)

  • Amulet of the Vault Warden: reworked to give flat prestige with the civ age system.
  • Avatar of Anathor: this new talent gives the king fire damage on his whirlwind ability.
  • Pendant of Piety: reworked to create synergy between the King and shrines.

Runeforge Talents (mining)

  • Benevolence: reworked to flat prestige to work with new civ age system.
  • Miner's Rhythm: reworked to give groups of miners a higher work speed.
  • Fracture: this new talent reduces surrounding cube's hardness when a cube is mined out.
  • Roknir's Idol: this new talent creates a strong tie between miners and shrines.
  • Miner's Strength: this new talent lets miners scale much better with other experience systems.

Runeforge Talents (culture)

  • Path of the Axe: this reworked talent now also grants the Ancestral Axe tech.
  • Way of the Hammer: this reworked talent now also grants the Heartforged Hammer tech.
  • Glorious Kingdom: updated to give additional prestige for cosmetic buildings.
  • Coinage: this new talent improves tax incoming and reduces trade costs.
  • Tunnel Network: this new talent puts an upper limit on trade travel times and increase the number of active traders you may have.
  • The following talents have been removed: Shrewd Investments.

Runeforge Talents (infantry)

  • The following talents include Thanes in their unit list: Rallying Cry, Battle Shout, Bitter Determination, War-Smith, and One-Handed Axe Specialization.
  • The following talents have been removed: Trail by Combat, Target Practice, Tower Shields, Tenacious Defense, and Break Their Bones.

Runeforge Talents (magic)

  • Wrath of the Ancestors: new talent that summons a spectral ancestor whenever a living dwarf dies.

Runeforge Talents (traps)

  • Voltage Adjustment: new talent that lets lighting bolts from lightning traps bounce more and travel further.
  • Twinned Bolts: new talent that duplicates lightning bolts from lightning traps.
  • Static Shock: new talent that creates smaller lightning bolts as enemies are hit by lightning traps.
  • Combustion: modified to also proc off lightning damage.
  • Rune Etched Weapons: moved to this category from the infantry category.
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