Greetings Champions!
Over the past few days we have been updating the live build of the game with tons of fixes and improvements based on the community's feedback. We are super thankful of everyone sharing their experiences with the game here on Steam and in Discord, as it has helped us immensely in narrowing down some of the more pressing issues that needed patching.
For brevity, we are consolidating here the patch notes for releases 0.6.2, 0.6.3 and 0.6.4, which were released quickly one after the other since the launch last Thursday to address things ASAP. In general, a lot of the focus has been on fixing crashes, and specially the ones caused by players clipping through the floor in Stages 4 and 5. This was a tough one to fix, and we put some additional systems in place to minimize it as much as possible. Balancing and visual clarity was another big focus, and a lot of the feedback from the community was centered around the difference in difficulty between single player and multiplayer, and the challenge of identifying threats when a lot of elements were on screen.
We hope these changes positively improve your experience in Champion Shift, and we once again thank everyone for your support on this journey!!!
More updates to come soon! Stay tuned :)
Patch Notes 0.6.4
GENERAL
- Fixed a crash in multiplayer due to multicast.
- Fixed collider issues in Firestorm Fortress: Magma Cave.
- Fixed collider issues in Alpine Abyss: Mountain Pass South.
- Fixed collider issues in Archipelago: Shipping Docks and Temple Labs.
- Added a fallback mechanism to prevent the game from crashing when a player steps out of bounds.
- Fixed an issue causing the Comm Satellites and Convoy Trucks to turn invisible.
- Fixed an issue causing the generators from the celestial rift mission to disappear.
- Updated the following VFX:
- Celestial Orb
- Ryujin’s Aura
- Earthquake
- Moon Beam
- Vishnu’s Chakram
- Starfire Arrow
- Ymir’s Howl
HERO ABILITIES
ARTHUR
Fixed an issue with Shield of Avalon where the armor buff wasn’t being granted.
CELESTIAL GIFTS
LABYRINTH OF THE MINOTAUR
Reduced the amount of knockback awarded by each gift to 5 (down from 10).
ENEMIES
Removed the elite cast abilities (Stone, Ice Spike and explosion) from the following units:
- Drone (Ranged drone)
- Aedes (Melee drone)
- Grunt (Basic Enemy)
- Roamer (Walking ball)
- Swarmer (Rolling ball)
- Infantry (Shotguneer)
- Desert Striker (Mech kitty)
Patch Notes 0.6.3
GENERAL
- Reduced the amount of enemy spawns in multiplayer, depending on amount of players.
- Reduced number of mini bosses that appear in the early game.
- Elite variants of mini bosses will begin showing up later in the run.
- In multiplayer, each player beyond 1 reduces XP value by 1/8, instead of 1/4.
- Increased overall difficulty increases from stage to stage slightly.
- Increased base boss DMG and DMG scaling by 15%.
- Reduced Health Pickups by 5%.
- Increased base vehicle energy by 20%.
- Reduced kill requirements in-between missions by 20%.
- Vejigante's achievement should now correctly displays how to unlock the champion.
- Athena's Dopplediscus skill text should now explain the ability properly.
HERO ABILITIES
ARTHUR
- Increased the velocity of Camelot's Justice by 50%.
- Reduced Excalibur's Might to initially deal 130% [+30% per level] (down from 150% [+50% per level]).
ATHENA
- Adjusted Court of Owls to initially deal 130% [+30% per level] (from 100% [+50% per level]).
- Decreased Mark of the Owl's DMG to 175% [+25% per level] (down from 200% [+50% per level]).
- Increased Phalanx Toss DMG to 175% and reduced scaling to [+25% per level] (up from 100% and down from [+50% per level]).
- Adjusted Shielded Charge DMG to 175% and reduced scaling to +25% per level.
- Reduced Wings of Zephir Scaling to +25% per level.
GILGAMESH
- Burning Chains reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
- Devastating Flair reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
- Devastating Flare Burn duration set to 3 seconds (mistakenly set to 5.1 seconds).
- King Immortal reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
- Radiant Fist reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
- Solar Burst adjusted to 30% Weapon DMG [+15% per level] (from 50% Weapon DMG [+5% per level]).
- Sun's Radiance reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
TOMOE GOZEN
- Moon Piercer WPN DMG scaling reduced to 40% [+20% per level] (down from 50% [+25% per level]).
- Increased Toshiya Petals DMG to 40% DMG [+20% per level] (up from 30% [+15% per level]).
- War Fan DMG adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
- Increased Moon Piercer Velocity to 8 (up from 4).
VEJIGANTE
- Bomb Tag reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
- Mano Negra reduced to 200% Weapon DMG [+50% per level] (down from 200% [+100% per level]).
SUN WUKONG
- Power Pole Slam reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
- Jingu Spin velocity increased to 8 (up from 4).
- Nimbus Strike adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
- Ruji Jingu Bang adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
- Stone Fist adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
- Reduced Trickster's Fury's WPN DMG buff to +20% [+10% per level] (down from +30% [+15% per level]).
CELESTIAL GIFTS
STRENGTH OF HERACLES
These two gifts stack, and were taking damage to numbers far beyond what we intended, making the early game way too easy and safe. We've brought them down to a level the rest of the gifts have.
- Herculean Effort reduced to 175% Weapon DMG [+25% per level] (down from 300% [+50% per level]).
- Hero's Might reduced to +50% Weapon DMG [+25% per level] (down from +100% [+50% per level]).
Patch Notes 0.6.2
- Fixed an issue with the save data that was taking too long to process at the end of a run.
- Fixed the speed at which the bullets travel. They now move much faster than the vehicle.
Changed depots in staging branch