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9-Bit Armies: A Bit Too Far update for 5 March 2024

"The Transmission" Update now LIVE

Share · View all patches · Build 13648903 · Last edited 5 March 2024 – 23:59:03 UTC by Wendy

Patchnotes via Steam Community


Commanders,

This feature update includes some huge new features, as well as countless bug fixes and updates across the entire game.

The core three parts to this update are:

  • 9-Bit.tv - Observer Mode and Replays
  • Overlords Campaign Refresh
  • Quality of Life Updates
Game Changes
  • Turned on the 9-Bit.tv button for everyone and limited observer matches to those that match your build.
  • Integration of new subtitle system.
  • Adjusted target priority list for cyclops units.
  • Improved structure placement to snap to the nearest valid location near the placement position.
  • Improved Dominion Crossing shaders and cleaned up the map perimeter.
  • Updated Options to enable the Profanity Filter by default, ensuring it works with the Game Options Default button as well.
  • AI difficulty adjusted for Casual and Easy.
  • Increased the "no build" zone radius around all capture points in the campaign to match the capture radius.
  • Made transport capacity attached UI always visible if any units are being transported.
  • Added a leave lobby confirmation prompt.
Campaign Changes
  • General adjustments across missions including Bark timing, extra flavor barks, Defensive AI unit pop caps, and various mission-specific changes for all missions, focusing on layouts, AI behavior, objectives, and cinematic adjustments.
  • Specific Missions Adjusted:
  • Mission 1 Steel Shore
  • Mission 2: Fleeing Rats
  • Mission 3: Prototype Panic
  • Mission 5: Hidden Truth
  • Mission 7: Against the Odds
  • Mission 10: Ground Zero
  • Mission 11: Behind the Curtain
  • Mission 12: Kaiju Chaos
  • Portals Campaign: Adjusted counts and respawn rates across the entire campaign.
General Fixes
  • Various gameplay, map, and modding fixes including memory issues, unit phasing, and crash resolutions.
  • Fixed an issue with "invisible firing" from stealth units.
  • Paracannon firing issues fixed, including missing movement/facing interpolation and units sticking at the apex of their trajectory.
Engine Updates
  • Addressed issues related to build requirements, including fixing tags on the stealth bomber.
  • Added additional checks to stealth units to address the "invisible firing" issue.
  • Now supports a second set of Scroll Up/Down/Left/Right commands for Tactical mode, remappable in Keyboard settings.
  • AI optimizations that improve large PVE game performance.
UI Updates
  • Campaign Objectives Hide/Show button now works.
  • Fixed issues with sliding elements in the mod select GUI.
  • Corrected the restart mission option in the pause menu to work for campaign, challenge, and skirmish modes.
  • Observer mode received updates with added graphical elements for enhanced visibility and functionality.
Modding Tools
  • XML Mod Handling Improvements, Terrain Editor Enhancements, and various fixes to improve mod development and deployment experiences.
  • Updated the default biome set and added specific biome sets for each map.
  • Resolved issues with mods appearing disabled in the multiplayer join dialog when they aren't.
  • Example maps added in game files.
Unit Changes
  • Pen-Gwen Adjustments including increased base health, enabled use of all transports, para-cannon, and bunkers, and increased weapon AoE radius.
  • Professor Loopwell unit adjustments for naval transports, APCs, and bunkers, including added voice lines and updated tooltips reflecting his fear of heights.
Audio
  • Added ambient audio loops to the arc turret and for ability activation upon targeting completion with a nuke.
  • Introduced audio for the animations of nuke silo doors opening and closing when firing.
Miscellaneous
  • Addressed a file size issue for trading cards.

Thank you to all the commanders out there who are playing our game. It is through your support and feedback that we can continue to work on 9-Bit Armies and make it the best game it can be.

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