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Update notes via Steam Community

Hello everyone, I'm very happy to release another content heavy patch for Dungeoneer! This update includes a complete Hero Mode difficulty and the long awaited Hardcore Mode, as well as a plethora of other changes and improvements. The scaling of the character and many world meshes have also been updated to create a more realistic feel for the environment. This update will also include free respecs for all characters.

Hero Mode

After completing the campaign in Normal Mode, you will unlock the Hero Mode setting when creating a game. (Formally toggled from the "Dungeon Menu") Hero Mode is now a complete difficulty, refreshing campaign and wayshrine progress. Be careful! It is much more dangerous than before, but the loot is much stronger as well!

Hardcore Mode

Hardcore Mode is finally here! In this mode, death is permanent. This challenge is not for the faint of heart! Hardcore mode can be selected when creating a new character.

What's to Come

There's still quite a list of things I'd like to tackle before releasing Dungeoneer. In addition to gradual general level design changes, these items include; Steam Achievements, addressing accessibility concerns and supporting custom key bindings, stabilizing multiplayer, adding randomly generated dungeons to be found throughout the world, making performance and lighting optimizations, and much, much more. Hopefully this sheds a little light into the roadmap for Dungeoneer.

Thank you very much for your continued support! Reminder to visit the discord to express suggestions or feedback, I am much more active there.

Patch Notes Summary:
  • Hero Mode difficulty is now a complete difficulty with it's own campaign progress

  • Hero Mode is now a game setting option when creating a game

  • Hardcore Mode is now available when creating a character

  • Character size has been increased by 25%, as well as other world meshes to create a more realistic environment

  • Reverted camera default to "Follow Mode" which can be toggled with the "F" key

  • Added fall damage

  • Added the settings menu to the in game menu

  • Fixed an issue where collection quests could lose progress from certain items dropping

  • Fixed leg animations - characters now stop movement when animating

  • Fixed the Fan of Knives ability to now target units correctly

  • Fixed the barracks gate from not opening after defeating General Obos

  • Mana shrines no longer heal the player's life

  • Updated ranged attack range for bows and wands

  • Various level changes and lighting performance improvements

  • More environmental hazards added to various levels

  • Fixed projectile aim for targets at different elevations

  • Fixed trap step-back animations

  • Fixed Ogre animations

  • Fixed player spawn rotation when entering levels

  • Balance changes to starting class stats

  • Classes now also have a starting ability

  • Changes to various quest rewards

  • Rebalanced various ability mana costs

  • Updated mana and health regen frequency

  • Updated player and game messages

  • Updates to various skill trees

  • Updated "weary" enemy AI to run away less frequently

  • Fixed PvP zone trigger in town

  • Fixed projectiles from hitting the caster in PvP

  • AoE effects should now properly damage players in PvP

  • Loading history…
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