Exciting news
MYTHICAL MAYHEM Early Access V0.3.5 will be the last major release of early access. This should be close to the full game including the campaign mode. I plan to release some videos of a campaign playthrough hopefully the campaign mechanics are straight forward but the videos should help with campaign features as well as some game tips; avoid the video if you do not like spoilers. This is close to the end of early access; their should be no big changes that happen between now and release. This is the end of the early access journey. Official launch will happen within a few days time to a few weeks time as I look to possible coordinate with a Steam deck builder event.
MYTHICAL MAYHEM Early Access V0.3.5 Released with the following:
Campaign Mode
- Create a campaign custom hero cards to improve on your campaign journey
- Campaign Market
- Campaign Commerce
- Side Stories
- Gather Heroes to your cause and progress along a continuing story arch
50 Steam Achievements
New Combat Tutorial
Other New Content
- 1 New Quest
- 1 New Arch Villain
- 1 New Dark Sagas
Bug fixes
- Unholy Tenacity should orphan its card less when triggered
- Adventurers Assemble should no longer fail early if your city is pillaged
- Many Scenarios with Bandits were missing their minions the Highwayman making them significantly more challenging than intended
- Some cards that were discarded via the Nap Time card would have strange hand positioning, this should be fixed
- Game summary should now correctly show proper number of non-brown heroes destroyed
Balance Adjustment
- Blues Master Bowyer now costs one less and adds 2 attack if played a bow instead of 1
- Blues Kill shot now generates a Skull Essence
- Blues Shoot the moon extra ability now only requires a bow played to activate
- Blue has moved to team Judgment Night
- Rascal card now costs 0 this should help trigger the unholy tenacity a little bit
- Rascal can no longer train
- Sebastian Whitewind's Murderous Rage card now give +1 attack per departed common folk the rest of the card remains the same.
- Indomitable Will power no longer Shuffles your discard pile into your Deck, the rest of the ability works the same.
Enhancements
- Side Quest In Good Repair will not happen if you have store damage
- Side Quest Adventurers Assemble will not happen until at least turn 6 or more
- Better view screens or options for card areas like discards, destroyed, lair, etc
- Speed up Card selection screens exit ; now almost instant
- Hero detail viewer you can no right click on hero selections to see all cards in the set
- For custom and scenario play you can now filter heroes by Allegiance and Essence
- Many text improvements
Changed files in this update