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MAJOR Mythical Mayhem update for 5 March 2024

MYTHICAL MAYHEM Early Access V0.3.5 Released

Share · View all patches · Build 13647536 · Last edited 5 March 2024 – 17:06:42 UTC by Wendy

Patchnotes via Steam Community

Exciting news
MYTHICAL MAYHEM Early Access V0.3.5 will be the last major release of early access. This should be close to the full game including the campaign mode. I plan to release some videos of a campaign playthrough hopefully the campaign mechanics are straight forward but the videos should help with campaign features as well as some game tips; avoid the video if you do not like spoilers. This is close to the end of early access; their should be no big changes that happen between now and release. This is the end of the early access journey. Official launch will happen within a few days time to a few weeks time as I look to possible coordinate with a Steam deck builder event.

MYTHICAL MAYHEM Early Access V0.3.5 Released with the following:
Campaign Mode

  • Create a campaign custom hero cards to improve on your campaign journey
  • Campaign Market
  • Campaign Commerce
  • Side Stories
  • Gather Heroes to your cause and progress along a continuing story arch

50 Steam Achievements

New Combat Tutorial

Other New Content

  • 1 New Quest
  • 1 New Arch Villain
  • 1 New Dark Sagas

Bug fixes

  • Unholy Tenacity should orphan its card less when triggered
  • Adventurers Assemble should no longer fail early if your city is pillaged
  • Many Scenarios with Bandits were missing their minions the Highwayman making them significantly more challenging than intended
  • Some cards that were discarded via the Nap Time card would have strange hand positioning, this should be fixed
  • Game summary should now correctly show proper number of non-brown heroes destroyed

Balance Adjustment

  • Blues Master Bowyer now costs one less and adds 2 attack if played a bow instead of 1
  • Blues Kill shot now generates a Skull Essence
  • Blues Shoot the moon extra ability now only requires a bow played to activate
  • Blue has moved to team Judgment Night
  • Rascal card now costs 0 this should help trigger the unholy tenacity a little bit
  • Rascal can no longer train
  • Sebastian Whitewind's Murderous Rage card now give +1 attack per departed common folk the rest of the card remains the same.
  • Indomitable Will power no longer Shuffles your discard pile into your Deck, the rest of the ability works the same.

Enhancements

  • Side Quest In Good Repair will not happen if you have store damage
  • Side Quest Adventurers Assemble will not happen until at least turn 6 or more
  • Better view screens or options for card areas like discards, destroyed, lair, etc
  • Speed up Card selection screens exit ; now almost instant
  • Hero detail viewer you can no right click on hero selections to see all cards in the set
  • For custom and scenario play you can now filter heroes by Allegiance and Essence
  • Many text improvements
  • Loading history…
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