Been a bit since I've done one of these.
-Doubled the rate at which the Tiny Golin encounter appears.
-Fixed Arcanist's abbreviation being AR instead of AC.
-Fixed a bug where you could leave the class advancement menu when using one of the NG+ options and mess various things up.
-Changed a few formations involving frog enemies so as to prevent potential locks.
-Took out a development-related NPC from Cephi Palace.
-Fixed a minor spelling mistake in one of the on-load texts.
-Fixed two lingering issues with the class up screen:
-Paging down to the cancel menu option should no longer carry the details of the last class you picked.
-Selecting the first menu option of the second class change menu while the guardian class data hasn't been found should no longer show you Arcanist data.
-Added an NPC to Mol Central.
-Fixed an encounter space on the overworld being placed incorrectly.
-Fixed an issue where the GM Nid fight could potentially mess up its timeout.
-Fixed an issue where you could do the Blade Mk3 fight an unlimited amount of times.
-Fixed some grammatical errors in a few textboxes.
-Fixed a minor spelling mistake.
-Fixed some water currents in the Cave of Shaon not working correctly.
-Changed the door warps in Garm Palace so that a certain scene couldn't be missed.
-Fixed a tag not being set in the plot jump menu.
-Fixed a bug where certain encounters couldn't show up in a certain area.
-...and also fixed an issue where an enemy was showing up where it shouldn't be.
-Fixed another off-by-one error that resulted in an enemy formation showing up when it shouldn't.
-Fixed a walkability issue in the Ice Cave.
-Fixed an issue where the encounters in one part of the Ice Cave were completely replaced upon a certain event occurring, instead of merely partially being replaced.
-Changed the total enemy count in the secret records room from 512 to 508.
-Fixed an issue where the plot jump menu didn't give you the Full Key.
-Fixed an issue where the scene at the start of the ice cave played when it shouldn't when using the plot jump menu.
-The Ether Jack is now a Beast/Animus, as intended.
-Fixed a few Annihilator skills not having the correct costs.
-Fixed DEF Burn showing a number when it shouldn't.
-Fixed the Advance Add-On raising DEF/SDF buffs/debuffs instead of ATK/SKL ones.
-Hopefully fixed grey portraits from potentially being messed up.
-Fixed Myriadcut's attacks having the normal attack's chance of becoming a critical hit attack instead [and by extension stopping the chain]
-Fixed a few enemies not showing text when scanned.
-Manta's first bestiary entry now properly shows his two forms.
-Fixed an issue where a certain area of the overworld was unwalkable before the point where that would make sense.
-Reverted SDL2.dll to a version that doesn't mess up the textbox sound effect.
-Fixed an issue where some events in the Ice Cave played when they shouldn't in a NG+ save.
-Fixed a wall in the Cave of Shaon being walkable when it shouldn't have been.
-Fixed the first bit Overexert showing damage numbers when it shouldn't be.
-Added an NPC to Asce.
-Fixed an inccorect nameplate on a textbox.
-Changed some tiles in the extra dungeon.
-Very Hard and Unreasonable no longer lower ACC and EVA [difficulties below Hard still raise them]
-Fixed some tiles in Garm Palace being walkable when they shouldn't be.
-Removed some foemap tiles from the Devil's Castle, so as to prevent awkward cutscene triggering happening.
-Gave a few enemies that should have had poison immunity it.
Changed files in this update