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Update notes via Steam Community
This patch does the following:
- Autofarming zones! You can now create zones in which all crops will automatically get harvest+replant orders.
- Fixed an issue where people wouldn't haul.
- Claiming areas does claim ancient stuff automatically, causing them to become unusable. This also fixes a crash related to deactiving them later.
- You can now choose to attack doors in hostile areas! Your units will also do so automatically if trying to go indoors. And equally important, it fixes an issue related to units becoming totally locked at doors.
- Projectiles will double check if their targets are matching indoors/outdoors, so they dont hit through walls.
- Wooden shields won't break so easily!

Best wishes and lots of love! <3
//Mattias
Windows Grim Nights 2 Content Depot 1522281
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