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Update notes via Steam Community
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

Small New Feature:

  • Now, children can do some of the work:
    - Fruit picking, portering, drying meat, feeding animals
    - Can't call the shots, can't equip weapons or armor, can't pull a cart.



Optimizations:

  • Removed major version number detection for now. The archives are all compatible now, and our version numbers messed it up.
  • Now corpses to be burned or buried can be disposed of as long as they can be walked to in a circle adjacent to each other, no need to drill into the wall to collect the corpse.
  • :check_mark: Optimized the phenomenon of excessive lag when basing or digging inside the altar when the altar area is too large.
  • :check_mark: Optimized the phenomenon that barricading or digging outside the room would lag.
  • Optimized too much lag when constructing a large number of buildings [Liang Hua]
  • Changed the logic of the bestiary, now it's inevitable that the hungriest animal goes to the trough first (except for those that have an owner feeding them).
  • Remove the mood relief of someone who is seriously ill.

Bug Fixes:

  • Already buried dead equipment will open the interface to report an error if it has a height bonus.
  • :check_mark: The caravan can't go out if there happens to be food rotting when they go out.
  • :check_mark: Chickens with hatching eggs are bound to run out of trough food.

-YSH Mr. Octopus
Windows Depot 1876881
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