We’ve also toned down a lot of the effects. The glows and shines were getting a bit out of hand, so we reduced the overall brightness and switched up some of the colors to clean up the battlefield a bit in the later stages.
Next update we’ll be tackling the Boss Stage and its mechanics, as well as focusing on more engaging Boss fights throughout the stages.
GENERAL
- Fixed a crash in multiplayer due to multicast.
- Fixed collider issues in Firestorm Fortress: Magma Cave
- Fixed collider issues in Alpine Abyss: Mountain Pass South
- Fixed collider issues in Archipelago: Shipping Docks and Temple Labs
- Added a fallback mechanism to prevent the game from crashing when a player steps out of bounds.
- Fixed an issue causing the Comm Satellites and Convoy Trucks to turn invisible.
- Fixed an issue causing the generators from the celestial rift mission to disappear.
- Updated the following VFX:
- Celestial Orb
- Ryujin’s Aura
- Earthquake
- Moon Beam
- Vishnu’s Chakram
- Starfire Arrow
- Ymir’s Howl
- Celestial Orb
HERO ABILITIES
ARTHUR
- Fixed an issue with Shield of Avalon where the armor buff wasn’t being granted.
CELESTIAL GIFTS
LABYRINTH OF THE MINOTAUR
- Reduced the amount of knockback awarded by each gift to 5 (down from 10).
ENEMIES
- Removed the elite cast abilities (Stone, Ice Spike and explosion) from the following units:
- Drone (Ranged drone)
- Aedes (Melee drone)
- Grunt (Basic Enemy)
- Roamer (Walking ball)
- Swarmer (Rolling ball)
- Infantry (Shotguneer)
- Desert Striker (Mech kitty)
- Drone (Ranged drone)
Changed files in this update