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Champion Shift update for 5 March 2024

Patch 0.6.4 - Magma Cave touch ups and VFX tone down

Share · View all patches · Build 13639873 · Last edited 5 March 2024 – 02:09:19 UTC by Wendy

Patchnotes via Steam Community

_Hey Champions, time for another update! We’ve been focusing on crashes in general, but we’re also including some goodies! First things first, we improved the shift system, making it even harder for you to clip through walls and ramps, as well as scouring the fifth stage and fixing any gaps where the player can clip through (We’ve been double checking all the stages as well). We’ve also implemented a fallback, just in case we missed something. Also, the smaller enemies will no longer cast their elite abilities, only the medium to large ones will.

We’ve also toned down a lot of the effects. The glows and shines were getting a bit out of hand, so we reduced the overall brightness and switched up some of the colors to clean up the battlefield a bit in the later stages.

Next update we’ll be tackling the Boss Stage and its mechanics, as well as focusing on more engaging Boss fights throughout the stages.
_

GENERAL

  • Fixed a crash in multiplayer due to multicast.

  • Fixed collider issues in Firestorm Fortress: Magma Cave

  • Fixed collider issues in Alpine Abyss: Mountain Pass South

  • Fixed collider issues in Archipelago: Shipping Docks and Temple Labs

  • Added a fallback mechanism to prevent the game from crashing when a player steps out of bounds.

  • Fixed an issue causing the Comm Satellites and Convoy Trucks to turn invisible.

  • Fixed an issue causing the generators from the celestial rift mission to disappear.

  • Updated the following VFX:

    • Celestial Orb
    • Ryujin’s Aura
    • Earthquake
    • Moon Beam
    • Vishnu’s Chakram
    • Starfire Arrow
    • Ymir’s Howl

HERO ABILITIES

ARTHUR

  • Fixed an issue with Shield of Avalon where the armor buff wasn’t being granted.

CELESTIAL GIFTS

LABYRINTH OF THE MINOTAUR

  • Reduced the amount of knockback awarded by each gift to 5 (down from 10).

ENEMIES

  • Removed the elite cast abilities (Stone, Ice Spike and explosion) from the following units:

    • Drone (Ranged drone)
    • Aedes (Melee drone)
    • Grunt (Basic Enemy)
    • Roamer (Walking ball)
    • Swarmer (Rolling ball)
    • Infantry (Shotguneer)
    • Desert Striker (Mech kitty)
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