Summary:
Player feedback has shown this is now a game about Maidbots and Mecha, this update sets the tone for what's to come.
A new game start:
The game now begins at the Auriga, the player gets to meet the crew right away and jump into action, boss hunting and Maidbot crafting, we have a new intro sequence voiced by Notoh as Vitakrosis.
Hex's new interface and artistic goals:
Hex's interface now has an updated look, its purpose is to give the player complete freedom about what they wanna do, if they want to go to collect Maidbots, they can do that, if they want to go and view the prologue and graphic novel content, they can do that too, I feel the first few minutes are important, way too important to be restricted to the prologue mission, so we have this now!
All of this doesn't mean much for players that already have a save file with all Maidbots collected though, they won't be affected and their progression is intact.
Additionally, I wanna update the art on all areas, I am far better artist than I was when I started working on this project, that is why you will find at this point a lot of art that is inconsistent in quality with other pieces, replacing all...it'll be a grind, but I am always ready for it.
Manga updates:
Chapter 3 of Vitakrosis is under production now, it will be ready soon, for those unaware, you can read the origin of Vitakrosis here:
https://www.webtoons.com/en/canvas/vitakrosis-the-art-of-revenge/list?title_no=933635
The reason for these changes and the future:
I wanna drive development to focus on Mecha and Maidbots, the following updates will be about including more machines to have as option other than the Hexsuit X, so you can mix with Hex's buffs and different Maidbots to get fun builds, more Maidbots of course, and to give them an active role in the story.
The feel of the game will transition from tech noir to a more 90s Mecha anime style. The game will also have some sort of change on its name, a subtitle that I haven't decided yet and a new logo, all around new feel.
Remember to follow me on Twitter/X for real time updates on development, I have commissions open and other ways you can support me, it's been a rough month to say the least, I am severely lacking on exposure, I am trying to reach out to press and Youtubers, you can also help me with feedback or sharing my content, I appreciate you all for playing and I will use every critique to make a better game.
Bugs:
Most...if not all...of the bugs are problems in the city and Stygian Traverse, I am working on programming a new way to proccess all these areas and its being a lot of work but it'll smash bugs like a Mar nuke, sorry for the dalay on those fixes.
Thank you.
-Bal
Changed files in this update