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MAJOR Jumps update for 4 March 2024

Jumps Hub World Update

Share · View all patches · Build 13638026 · Last edited 4 March 2024 – 23:39:03 UTC by Wendy

Patchnotes via Steam Community

Jumps receives a major update after many years! This update replaces the old Level Select Menu system with a new 3D Hub World which you can explore and find secrets in - Less UI, more Jumping!

With so many quality improvements, bug fixes and more updates on the way: including a Speedrun Mode, Level Editor and Multiplayer, the future of Jumps has never looked so bright!

More info from the Developer:
For the past 10 months I have been working on this update, I created this game when I was 16 and I am now 23. This is the only game I've ever released commercially. I used Unity as my game engine since I was 14 years old, moving on from GameMaker: Studio. I've had many failed attempts at making new games and I ended up returning to the only game I ever finished to show it some love.

I'm thinking of this update as setting up better foundations for the game, it may not seem like a lot but I think the hub world is a massive improvement over the old level select menu system, and I've fixed a bunch of bugs and code issues that have been plaguing Jumps since its release. I've essentially rebuilt over half the game with this update and now its going to be much easier to update the game moving forward.

I'm proud of 16 year old me for making this game and I'm proud of myself now at 23 for the work I've done to freshen this game up.

I'm testing the game on mobile atm too so you might see Jumps coming to iOS and Android soon.

I hope you enjoy the update!
Soon enough I shall return to add the Speedrun mode, an Endless procedural mode, and then in the future I want to finally finish the Level Editor update and finish adding Mutliplayer to Jumps so you can race your friends. But until then, I've got a couple other projects I want to work on: GOPOGO & Sound Gardener (a VR music game).

Join the Discord!

You can follow my work on:
YouTube
Twitter / X

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