Balance adjustments:
- Jean‘s weapon customization "Excitement value limit +50. For each 10 excitement points consumed by heavy attacks, the excitement consumption is reduced by 5% for the next 3 seconds, up to a maximum of 10 accumulations" to "Heavy attack excitement consumption reduced by 33%. For each 10 excitement points consumed by heavy attacks, the excitement consumption is reduced by 5% for the next 3 seconds, up to a maximum of 10 accumulations."
- Adjust the relic's effect from "Each triggered [Evade] driver effect increases movement speed by 25%" to "For each triggered [Evade] drive effect, basic attack speed and movement speed increase by 10%."
Optimization adjustments: - Disassembling purple prosthetics will additionally grant "prosthetic components" (upcoming feature: consuming a certain amount of "prosthetic components" to synthesize purple prosthetics).
- Clarify the description of "attack speed increase" in the driver as "normal attack speed increase."
- Optimize the scoring rules for "battle performance" in combat settlement.
- After selecting to enhance prosthetics, the interface will automatically select the prosthetic to be enhanced.
- Optimize the quantity and placement of monsters generated in the "Showdown" mode.
- Teammates will no longer see the teammate's wave blade.
- Improve the page turning lag in the leaderboard.
- Optimize m.o.t.h.e.r's illustration.
Bug fixes:
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Corrected the English description error for the relic "Second Participation Certificate."
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Fixed Yantu's graphic error.
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Rectified the display error of the generator above the "Reserve Firepower" modification for Yan's weapon.
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Resolved the issue where the prosthetic set "Starting with an extra xx driver" didn't take effect at the beginning of the game.
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Fixed the issue where the [Clone] sometimes didn't move during team play.
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Fixed the problem where the breaking of the Weak Warehouse didn't trigger the resilience sound effect.
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Corrected the issue where the [Battle Start] driver didn't take effect for teammates in team play.
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Fixed the problem where opening the driver synthesis platform didn't automatically bring up the shortcut synthesis interface.
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Resolved the occasional issue in the Showdown mode where there were very few monsters in a level.
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Fixed the issue where the game would freeze when opening the shop before the reward driver popup at the end of a battle.
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Fixed the problem where attacks from other players and shadows could trigger Perfect Evade.
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Attempted to handle disconnects causing exits during the connection loading phase.
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Attempted to fix the occasional appearance of a glass overlay during battles, causing inability to operate normally.
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Attempted to fix the occasional automatic switch back to windowed mode from fullscreen borderless mode.
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Attempted to fix the issue where a portion of the screen would be off-screen in borderless mode.
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Attempted to correct the issue where reviving teammates during team play would display "F" key instead of the corresponding gamepad button.
Changed files in this update