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Dummy Dungeon update for 4 March 2024

Early Access Roadmap

Share · View all patches · Build 13634319 · Last edited 4 March 2024 – 17:09:15 UTC by Wendy

Patchnotes via Steam Community

Introduction

There will be a lot of new things. Many changes such as Bug Fixes or Optimization are not written out in this Roadmap because they are done on an ongoing basis from version to version. Currently I am able to share the news up to version 0.3.x but rest assured! This post does not contain big spoilers.

Unscheduled features

These are features that are not planned for a specific version of the game, it is possible that the update will only have a newly added game feature as soon as it is ready.

  • Steam Cloud - that is, saving in the cloud
  • Full controller support - All needed options such as button mapping
  • Translation of the game into other languages
  • Improved readability - more pop-ups with descriptions of what each thing does, and changes to the attack animations of enemies, currently some attacks visually do not fully reflect the actual hitbox


The current version will also receive new things. In this version as well as the next version, I'm keen on increasing the pool of rooms that can be generated. The more rooms in the pool, the more interesting and unique dungeons.

This version nevertheless is mainly patches, stabilizing the game and changes in the balance of weapon, character and enhancement stats.


Warm-up Update. In a nutshell it adds some enemies, perks, weapons and rooms each.


This update will be thematic. In it, we will add a new character, a new type of weapon
and a new alternative floor
.

  • New character - Focus will be on developing punch combos, his skill will change depending on the state of the combo.

  • New type of weapon - High damage, long range, slow weapon, heavy attack and the occasional attack, has a good range of action but will have to be charged first with combo.

  • New alternative floor - During the run you will have to choose between this new floor and the "Sinking Ship". There will be a lot of fighting on this floor and, just like in the Sinking Ship, you will be able to win powerful rewards or lose the approach very easily.

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