Greetings, Survivors of the Dust Bowl!
We've just released a new Experimental patch, and here are the key improvements:
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All possible names from the pool are now available in the customization window at the game's start.
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Resolution information in the config window updates immediately.
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Fixed stashes updating after day change; the loot does not respawn anymore.
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Improved the appearance algorithm for powerful items, reducing early-game chances.
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Fixed squad members automatically taking gear from shared inventory after restocking.
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Weapon skill growth system is now balanced across different weapon categories.
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Increased damage for the "Sledge" hammer & for the "Hawk" pistol.
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Balanced damage for turret weapons.
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Reduced reload times for turret guns "Caesar-G" and "Kate-T."
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Settlers using ranged weapons no longer run too close to the enemy.
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Adjusted jump distance for werewolves and dogs for more realistic jumps.
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Halved the number of enemies while increasing their health for better balance.
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Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.
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Mercenaries and mentors have an infinite supply of first aid kits and food.
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Redesigned NPC behavior system for improved game optimization.
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Squad size is now capped at 7 members as intended.
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Fixed flickering objects on the screen when loading the environment.
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Excluded some buildings from navigation calculation for game optimization.
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Improved turret gunner animation for correct weapon holding.
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Improved lighting for daytime explosions.
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Reduced smoke show time after explosion effects.
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Reworked and optimized fog effect in the red zone.
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Added the ability to change weapons while reloading or shooting.
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Fixed loading screen freeze when switching characters with large squads.
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Option to create a squad is always displayed in the dialog.
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Fixed displaying extra "sleep required" message after switching characters.
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Fast travel now works correctly for all members of a player's party.
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Added a check to ally behavior to disable the desire to enter the red zone.
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Improved conversation behavior to reduce interruptions.
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Increased debuff for item parameters when lacking required skills.
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Overall performance improvement.
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Various small bug fixes.
To access the Experimental branch, follow these steps:
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Open Steam.
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Right-click on Decision: Red Daze in your library.
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Select Properties.
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Go to BETAS tab.
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Choose “experimental” from the drop-down list.
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Wait for the game to update the files.
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Launch the game.
Enjoy this Experimental update and have an amazing week everyone!
— The Decision: Red Daze Team
Changed depots in beta branch