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Update notes via Steam Community

Greetings, Survivors of the Dust Bowl!

We've just released a new Experimental patch, and here are the key improvements:

  • All possible names from the pool are now available in the customization window at the game's start.

  • Resolution information in the config window updates immediately.

  • Fixed stashes updating after day change; the loot does not respawn anymore.

  • Improved the appearance algorithm for powerful items, reducing early-game chances.

  • Fixed squad members automatically taking gear from shared inventory after restocking.

  • Weapon skill growth system is now balanced across different weapon categories.

  • Increased damage for the "Sledge" hammer & for the "Hawk" pistol.

  • Balanced damage for turret weapons.

  • Reduced reload times for turret guns "Caesar-G" and "Kate-T."

  • Settlers using ranged weapons no longer run too close to the enemy.

  • Adjusted jump distance for werewolves and dogs for more realistic jumps.

  • Halved the number of enemies while increasing their health for better balance.

  • Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.

  • Mercenaries and mentors have an infinite supply of first aid kits and food.

  • Redesigned NPC behavior system for improved game optimization.

  • Squad size is now capped at 7 members as intended.

  • Fixed flickering objects on the screen when loading the environment.

  • Excluded some buildings from navigation calculation for game optimization.

  • Improved turret gunner animation for correct weapon holding.

  • Improved lighting for daytime explosions.

  • Reduced smoke show time after explosion effects.

  • Reworked and optimized fog effect in the red zone.

  • Added the ability to change weapons while reloading or shooting.

  • Fixed loading screen freeze when switching characters with large squads.

  • Option to create a squad is always displayed in the dialog.

  • Fixed displaying extra "sleep required" message after switching characters.

  • Fast travel now works correctly for all members of a player's party.

  • Added a check to ally behavior to disable the desire to enter the red zone.

  • Improved conversation behavior to reduce interruptions.

  • Increased debuff for item parameters when lacking required skills.

  • Overall performance improvement.

  • Various small bug fixes.

To access the Experimental branch, follow these steps:

  • Open Steam.

  • Right-click on Decision: Red Daze in your library.

  • Select Properties.

  • Go to BETAS tab.

  • Choose “experimental” from the drop-down list.

  • Wait for the game to update the files.

  • Launch the game.

Enjoy this Experimental update and have an amazing week everyone!

— The Decision: Red Daze Team

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