Hey Warlocks!
After the last patch we've been getting reports of Red Elf Hunters feeling too strong, and sometimes unfair for players. This issue is connected to AI improvements introduced last week.
To combat this issue, we're tuning Red Elf Hunters down a bit.
Here are the changes:
Red Elf Hunter
- Sniper damage adjustment 30dmg -> 25dmg
- Burst projectile speed adjustment 50m/s -> 35m/s
- Sniper shot attack interval 7s -> 10s
- Burst attack interval 2s -> 3s
- Added focus loss on sight loss. Cooldown will apply for the sniper shot.
If you think there are any other monsters behaving unfairly, make sure to let us know!
Changed files in this update