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Bounty of One update for 7 March 2024

Listening to the community

Share · View all patches · Build 13631847 · Last edited 7 March 2024 – 13:39:15 UTC by Wendy

Patchnotes via Steam Community

Hello fellow outlaws,

We got a ton of great feedback on our last post concerning the Ludeo update and we wanted to assure you that we hear you loud and clear. To that we’ve decided to postpone the implementation of Ludeo for now.
Check the previous announcement if you don’t know what we’re referring to : https://store.steampowered.com/news/app/1968730/view/7951737850169338558?l=french

We changed the beta branch version back in order to exclude Ludeo from it.

Be that as it may, regarding how Ludeo works and what information they have access to, I wanted to clarify an additional point that might still be blurry: Ludeo is integrated on our side. This means that we, the game devs, are the ones who control what information is gathered about your game session when you use Ludeo and that is why we can say with confidence that they only have access to information about your current game such as inputs (whether you went up, down, left or right on the map), you character’s and the enemies's stats and positions, the upgrade and object choice you’ve made (your inventory per say), the reroll you used and nothing else.
Again, remember also that, in any case, that information would only be sent if you actively interacted with Ludeo's website plateform (that is if you decide to login into their wite and willingly play and create Ludeo yourself).

To explain the Ludeo process further in a matter that is familiar to gaming, think of sharing a save file with a friend. Say you play a game with a save system, you've saved just before a fun encounter with a Boss and you want your friend to experience it as well. You could technically go to the save folder of your game, find the specific save and send it to your friend. If your friend then puts it in his save folder for the game, he will be able to play the same exact situation. Ludeo does pretty much the same except it automatises the whole process, allows you to gamify the content by adding objectives and leaderboards and it shares it with all its community

If you want additional information on Ludeo, I have copied the FAQ from our previous announcement on the bottom of this one.

From our point of view, we know that Ludeo is a trustworthy company and we believe that it has great potential. However, that doesn’t mean that your worries were not legitimate. I believe we were so convinced that you, our players, would like the concept as well as we do that we failed to look at the bigger picture and see how adding such a feature out of the blue without proper prior communication could be perceived. As we say in french, we had “our head in the handlebar” (“la tête dans le guidon”). We apologize if it seems like we were forcing you to use a feature you were not comfortable with, it was never our intention, far from it. To us, our players’ voices are the most important thing and it must remain that way. Please remember that we’re a small young company and still new to the industry, we’re bound to make mistakes but I can assure you, we learn from them big time and this one was humbling. We will actively work on our communication in general and make sure we include you more in the direction our games take in the future.
On their side, Ludeo was as surprised as us at the negative reaction generated by the update. They are appreciative to you though, thanks to your comments they realized they have work to do on building trust with the gaming community and are already on it! They’re building a new website and updating information online to best represent what they do so this confusion doesn’t happen again. You should also hear from them pretty soon and I hope they will be able to sooth your worries.

If some of you want to give Ludeo a try, we will keep a private branch named “Ludeo - community - playtest” so you have that possibility. However, please remember that if you don’t want anything to do with the feature, you can just ignore it by playing on the main and public beta branch where Ludeo is not integrated.
To access it, go to Bounty of One Seetings on Steam, go to the beta tab and type "ludeoplaytest" in the text box, you should then be able to select the branch from the drop down menu.

We’ve taken the opportunity of this announcement to push a few balancing updates while we were at it. You can check the changes in the - small - patch below.

We will get back to you soon regarding what we’re working on at the moment!

Again, sorry for the confusion surrounding Ludeo’s feature and we hope you’ll keep enjoying Bounty of One nevertheless.

**

Patch note:

**

**

Balancing :

**

  • Bowgun now take 1.5 -> 2.25 more time before being completely depleted when moving
  • Machine learning : Everytime you kill 30 ->20 enemies gain +1% crit chance. You lose 50% of the buff when you take damage.
  • Surprise Attack : Whenever you dash gain +100% crit chance for 1.5 -> 2.5 seconds. Gain 1 dash.

**

Bug Fixes :

**

  • Fixed a bug where you could in specific cases get hit between your dashes with Steamboots
  • Lucky star now have an extra second of invulnerability once the bonus goes off

LUDEO FAQ

- What is Ludeo? -

At its heart, Ludeo is a game discovery platform. You want to see and share the best parts of the game? Ludeo can help with that. Basically the goal of Ludeo is this: You love a specific game and had a great moment of gameplay - Ludeo lets you share it on their platform so your friends can enjoy that same awesome moment for themselves - and maybe do what you did but better!

Ludeo is a young startup company. Their sites were built pretty early so the information you'll find online is outdated. They’ve let us know they’re building a new website and cleaning up their old ones so that it better represent what and who they are.
Since then they started, they've built some extremely impressive tech, and they’re now ramping up with multiple game integrations in addition to Bounty of One.

Bounty of One is one of the very first games on the platform. Eventually, the goal is for thousands of games to be Ludeo enabled so that players can share and play tons of games they might not have otherwise seen. But again - they’re still in their very early stages.

- Do I have to download Ludeo to play Bounty of One? -

Ludeo isn't a downloadable feature, it's not stored locally on your computer. While signing in with Steam is required to create Ludeos, if you only want to play Bounty of One Ludeos then there is no sign in required.
Ludeo is there for you if you want to use it but it is completely optional, that's why it is limited to the beta branch. If you don't want it, you can just play the game as you usually would - it's up to you!

- What information is Ludeo collecting? -

In order to enable Ludeo for Bounty of One players, Ludeo processes ONLY data which is within the Bounty of One game - that is to say, the data points that dictate your current damage, your attack speed, the object or upgrade choices you made, whether or not you dash... With those gameplay data points recorded, Ludeo is then able to send that data to people who want to play the Ludeo experience that you created.

Ludeo does not process nor collect any personal information of Bounty of One users. They do not have access nor the ability to get any data which is not in the Bounty of One game instance.
The only information they will get from you is your username if you login onto their website with your steam account.

- Gameplay recording - how is it done? -

Ludeo records the gameplay inputs (attack damage, upgrade choices, dashes, etc.), and then the game client on the user side reads those game inputs and then creates a video, essentially recreating the gameplay you just played but in video form. That way they’re not storing huge video files on their side either.

It’s not a perfect analogy, but think of it like you’re a chef cooking a killer meal. If you want someone else to cook the same meal, do you send them a video of you chopping vegatables? No, that would be pretty inefficient and more than a little weird. You send them the recipe! Ludeo strips data points about your gameplay down to make a recipe for another player’s game client to rebuild.

And just to say it all out loud so we’re all clear: Ludeo only records your gameplay session. Ludeo doesn't record other tabs (or anything other than the gameplay for that matter) and is completely inactive if Bounty of One/the Ludeo enabled game is closed and if you’re on the game’s main branch and not the public beta branch. Also, for the record - Ludeo is not recording images or videos like a screengrab - as discussed above, they’re recording the gameplay inputs, etc.

- Is this an esports thing? -

No, not really - though theoretically Ludeo could be used to train in specific parts of a game? But to that end it’s probably more useful for speedrunning than esports.

- Is this an AI thing? -

No, not really - I mean technically later there could be some gameplay AI used (think MP bots), but not AI like a “hey make me a video of Will Smith eating too much spaghetti.”

- Is this a metaverse thing? -

Nope.

- Is this an NFT thing? -

Absolutely not.

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