
The Swarm's Eye has high versatility, power, and range, but high MP costs. They can also inflict a new status effect - 'Itchy' - which increases physical and ruin damage taken by +1.

Anyone with 250 Fanger XP and 400 Marskman XP can become a Swarm's Eye.
FEATURES
- New class: Swarm's Eye! Requires 250 Fanger XP and 400 Marksman XP.
- Added Vix Horn augment item (only for new games or those that haven't visited the final dungeon)
- Added Empty Quiver Charm (only for new games or those that haven't visited Pale Ravine yet)
- Speed Up Enemy Turn now shows a fast forward icon in the top left while active
- New hotkey: Speed Up (Toggle) - Press once to speed up enemy turns until it is pressed again
BALANCE
- Fanger's Razorwire MP cost reduced 3 -> 2
- Melder's Soilshift MP cost inreased 1 -> 2
- Teamwork changed to grant +1 Attack per adjacent ally with Teamwork, capped by Teamwork rank
- Teamwork Star cost changed from 1/3/5 -> 2/3/4
FIXES
- Fang and Caltrops can now be used with Spellstrike
- Fixed Wave Crash frequently failing to let Spikes or Fire damage occur to enemies pulled
- Fixed being unable to jump over difficult terrain if an ally is standing on it
- Fixed Chilling Curse not working on possessed enemies
- Fixed being able to Suplex friendly NPCs and NPCs that are immune to pushes
- Fixed Undying being able to be dispelled
- Fixed AI trying to target invisible characters with Flamelash
MODDING
- Added XY AreaOfEffect.originOffset (example: originOffset=0,1;)
- Added bool AreaOfEffect.sortTileOrderByDistanceToOrigin
- Global variable "actionApplyingElementBuffs" is now set before the AvAffecters are executed
- Global variable "actorClassOfActionApplyingElementBuffs" is now set before the AvAffecters are executed
- 'summonActor' AvAffecters now take a duration, which sets the actTimer of the new Actor
- Fixed debug mode data refresh sometimes changing appearance of items in containers
- Fixed 'neverRepositionOnMove' not working on delayed actions
Changed files in this update